James Cahill
[sblock=Stats]Cybernetic Techno-Warrior
Charisma 0
Pace 6" (12yrds)
Parry 2
Toughness 7 (+7 from Combat Mage Armor)
Bennies: 3/3
Agility: d12
Smarts: d6
Spirit: d6
Strength: d6 (from Combat Mage Armor)
Vigor: d6
Advances:
Increase Agility by 1 die
Upgrade (Targeting Eye)
Edge: Rich
Edge: Two Fisted
Skills
Driving: d10 (Started at d6)
Shooting: d10 +2 (d12+2, with Wired Skill Port)
Guts: d6
Notice d6 +2 (D12+3, with Subject Matter Expert Port)
Survival: d6
Tracking: d6
Edges
Arcane Background: Superhero (From Human)
Upgradable (From Cybernetic Techno-Warrior)
Upgrade: Reinforced Frame (From Hindrance)
Upgrade: Targeting Eye (From Advance)
Ambidextrous (from Hindrance)
Rich (From Advance)
Two Fisted (From Advance)
Powers
Clairvoyance
Hinderances
Heroic
Loyal
Enemy (up to DM)
STARTING GEAR
SFD Huntsman Lightweight Personal Armor
Wilk’s 237 Laser Pistol
Wilk’s 447 Laser Rifle
Vibro-Sword
NG-S2 Survival
4 Step Notice Skill Slot
1 Step Shooting Skill Slot
Pack, 2200 credits.
2 TK Revolvers
Zone Ranger ATV (TW)
Combat Mage Armor (TW)
Fortune and Glory Rolls:
A Mighty Weapon: TK Revolver
A Mighty Weapon: TK Revolver or Trademark Weapon
A Way to Get Around: Waveboard
Cybernetics: 12/12 strain (6 strain from stats, +6 for Upgradable)
• Internal Life Support – 2 (Immune to suffocation, toxins and disease. Gain +4 to resist effects of radiation, intense environmental temps, and other dangerous environmental effects. Only needs 1/5 of nutrition of fully organic person)
• Nano Repair System - 2 (One wound healed per day, and gain +4 to resist Bleeding Out.)
• Cyber-Wired Reflexes – 1 (Increase Agility by 1 die)
• Core Electronics Package – 1 (Implanted mini-computer, computer interface jack for direct linking to other systems, which grants a +4 to appropriate repair checks and Common Knowledge rolls, a radio with a 20 mile range)
• Optics Package - 1 (+2 to all sight based Notice checks, thermal imaging and night vision, 50x magnification for distance, 20x macro lens for up close detail, glare filters that give +2 checks to avoid blinding flashes and related light burst effects, and can record still or moving images and store them for later viewing.
• Range Data Systems – 1 (Offset 2 points of penalties for Shooting)
• Targeting eye – 1 (+2 to all Shooting rolls for weapons that have been calibrated)
• Reinforced Frame – 1 (+2 Toughness)
• Wired Skill Ports – 1
• Subject Matter Expert Port – 1 (Can change out 1 skill package. Currently has a Four Step Notice package.)
Zone Ranger ATV: Size 6, Acc/TS10/50, Toughness 32 (18), Crew 7,Remaining Mods 4 Notes: All-Terrain, EnvironmentalSystems, Handling 1, LL, M.D.C. Armor, Sensor Suite
Hook: Should Old Acquaintances. He was always a lawman, tracking down bad guys using a strange ability he was born with, the ability to find anything he looked for. He came from money, but also used this talent to make him quite a bit more before and after becoming a lawman. A few years ago, he started seeing someone. It got serious. She had a baby. Then something bad happened. Some relatives of some men he'd put to justice found him, and shot up him and the woman. He survived, but only barely. The baby survived, as well. The woman didn't.
He used most of his fortune to fix himself, using cybernetics as a replacement. He replaced one eye, and had to reinforce his torso. The damage was extensive, so he was forced to put quite a bit of strain on his body to become functioning again.
This left him with new skills, but he now has a harder time accessing his original power, the power to find anything he wants. So right now, he's still getting used to these new cybernetic parts, but he still wants to be what he always was. A lawman. .[/sblock]
[sblock=Stats]Cybernetic Techno-Warrior
Charisma 0
Pace 6" (12yrds)
Parry 2
Toughness 7 (+7 from Combat Mage Armor)
Bennies: 3/3
Agility: d12
Smarts: d6
Spirit: d6
Strength: d6 (from Combat Mage Armor)
Vigor: d6
Advances:
Increase Agility by 1 die
Upgrade (Targeting Eye)
Edge: Rich
Edge: Two Fisted
Skills
Driving: d10 (Started at d6)
Shooting: d10 +2 (d12+2, with Wired Skill Port)
Guts: d6
Notice d6 +2 (D12+3, with Subject Matter Expert Port)
Survival: d6
Tracking: d6
Edges
Arcane Background: Superhero (From Human)
Upgradable (From Cybernetic Techno-Warrior)
Upgrade: Reinforced Frame (From Hindrance)
Upgrade: Targeting Eye (From Advance)
Ambidextrous (from Hindrance)
Rich (From Advance)
Two Fisted (From Advance)
Powers
Clairvoyance
Hinderances
Heroic
Loyal
Enemy (up to DM)
STARTING GEAR
SFD Huntsman Lightweight Personal Armor
Wilk’s 237 Laser Pistol
Wilk’s 447 Laser Rifle
Vibro-Sword
NG-S2 Survival
4 Step Notice Skill Slot
1 Step Shooting Skill Slot
Pack, 2200 credits.
2 TK Revolvers
Zone Ranger ATV (TW)
Combat Mage Armor (TW)
Fortune and Glory Rolls:
A Mighty Weapon: TK Revolver
A Mighty Weapon: TK Revolver or Trademark Weapon
A Way to Get Around: Waveboard
Cybernetics: 12/12 strain (6 strain from stats, +6 for Upgradable)
• Internal Life Support – 2 (Immune to suffocation, toxins and disease. Gain +4 to resist effects of radiation, intense environmental temps, and other dangerous environmental effects. Only needs 1/5 of nutrition of fully organic person)
• Nano Repair System - 2 (One wound healed per day, and gain +4 to resist Bleeding Out.)
• Cyber-Wired Reflexes – 1 (Increase Agility by 1 die)
• Core Electronics Package – 1 (Implanted mini-computer, computer interface jack for direct linking to other systems, which grants a +4 to appropriate repair checks and Common Knowledge rolls, a radio with a 20 mile range)
• Optics Package - 1 (+2 to all sight based Notice checks, thermal imaging and night vision, 50x magnification for distance, 20x macro lens for up close detail, glare filters that give +2 checks to avoid blinding flashes and related light burst effects, and can record still or moving images and store them for later viewing.
• Range Data Systems – 1 (Offset 2 points of penalties for Shooting)
• Targeting eye – 1 (+2 to all Shooting rolls for weapons that have been calibrated)
• Reinforced Frame – 1 (+2 Toughness)
• Wired Skill Ports – 1
• Subject Matter Expert Port – 1 (Can change out 1 skill package. Currently has a Four Step Notice package.)
Zone Ranger ATV: Size 6, Acc/TS10/50, Toughness 32 (18), Crew 7,Remaining Mods 4 Notes: All-Terrain, EnvironmentalSystems, Handling 1, LL, M.D.C. Armor, Sensor Suite
Hook: Should Old Acquaintances. He was always a lawman, tracking down bad guys using a strange ability he was born with, the ability to find anything he looked for. He came from money, but also used this talent to make him quite a bit more before and after becoming a lawman. A few years ago, he started seeing someone. It got serious. She had a baby. Then something bad happened. Some relatives of some men he'd put to justice found him, and shot up him and the woman. He survived, but only barely. The baby survived, as well. The woman didn't.
He used most of his fortune to fix himself, using cybernetics as a replacement. He replaced one eye, and had to reinforce his torso. The damage was extensive, so he was forced to put quite a bit of strain on his body to become functioning again.
This left him with new skills, but he now has a harder time accessing his original power, the power to find anything he wants. So right now, he's still getting used to these new cybernetic parts, but he still wants to be what he always was. A lawman. .[/sblock]
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