Sanctum Spell - why so great?


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Since it was not mentioned by the OP:

Sanctum spell raises the caster level and the effective spell level of the spell by 1 when cast within the defined sanctum, and lowers it by 1 when cast outside of the sanctum. A Sanctum spell uses a spell slot of the same level.

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Why is this feat good?

It raises the caster level and save DC of the spell by 1; this combines (and stacks with) the effects of Spell Focus and Spell Penetration, but adds the restriction of casting it within your sanctum. It's the stacking without using a higher spell level that makes it worth it.
 


Sanctum Spell is a great feat for a ship's mage, assuming the DM allows you to consider the ship you serve on as your sanctum (and will allow you to "reattune" to another vessel if something happens to the one you're on). If you're in a swashbuckling/maritime campaign you're going to face plently of battles while aboard ship. Whether it's raiding pirates, the navy of an opposing nation, or gigantic sea monsters, Sanctum Spell can provide the edge a seafaring spellcaster needs to protect his ship.
 


It is also a good (and cheesy) way to make prereqs for certain class/spell/feat combinations. Such as the "infamous" 6th level Cleric who can cast Miracle :)
 
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