The deck gets smaller with every card drawn.
Razh hands over two more of his pieces, and draws two more cards. The imp chortles with glee and rubs his little red palms together.
The first card Razh pulls is the Queen of Clubs. Or should be. But what kind of queen is this? She is dressed in gray rags, and an expression of surprised helplessness is on her face. She is destitute. Ruined.
This makes Razh nervous. He glances at his worldly possessions, most of which are on his person. They are all still there. But something is different. He looks closer. His axe is still sharp, yes, but its gift is gone. His breastplate feels heavier, his arms weaker. The life has gone out of his equipment.
Queen of Clubs - Ruin
[sblock]Drawing this card causes all magic items in your possetion to lose their abilites. Armor and weapons once magical are still MW, but that's all.[/sblock]
Razh tosses the card aside. He roars with defiance and draws the next one. This one is the King of diamonds.
Razh studies the card. He likes it. The King is proud, and dressed simply, with no ornamentaion. His face and stance are bold. He's human, but weilds an axe. This one weapon is all the king has, but it is enough.
Razh glances back at Roar. The weapon had become dull, but now it was alive again. This weapon was his future. It was all that he lost and more. Bite clatters to the stone floor as the dwarf takes his axe in both hands and studies it closely. It is a powerful weapon, and he will make it his own.
King of Diamonds. The Knight
[sblock]Razh's waraze (or other weapon if he wishes) now has the equivalent of a +4 enchantment. Razh chooses now what form that enchantment will take. It will stay that way henceforth. Thus he could chose a +4 waraxe, or a +2 Keen waraxe of Mighty Cleaving or whatever.[/sblock]