Hussar
Legend
I gotta go with Doug and the Prof on this one. I'm a big tent kinda guy. To me, defining RPG's is kinda like defining genre - a definition based on the edges doesn't work. The best definitions of genre start at the center. Same with RPG's.
I'm explaining this badly. Think of a forest. We all know what a forest looks like. Now, define forest. Trees per square metre? Age of the trees? Amount of sunlight filtering down? I dunno. I do know that when I'm standing somewhere and all I see are trees around me, I'm in a forest.
RPG's work the same way. There are some things that you can point to and say, yup, that's an RPG at work. D&D in any form pretty much fits this bill, as does any fairly traditional game that follows similar paradigms - campaign play, non-competitive, etc. There's lots of stuff at the edges that might shade over into something else. MMO's for example.
Meh, I figure our hobby is small enough that when we start being exclusionary based on nothing more than personal tastes, we're just shooting ourselves in the foot.
I'm explaining this badly. Think of a forest. We all know what a forest looks like. Now, define forest. Trees per square metre? Age of the trees? Amount of sunlight filtering down? I dunno. I do know that when I'm standing somewhere and all I see are trees around me, I'm in a forest.
RPG's work the same way. There are some things that you can point to and say, yup, that's an RPG at work. D&D in any form pretty much fits this bill, as does any fairly traditional game that follows similar paradigms - campaign play, non-competitive, etc. There's lots of stuff at the edges that might shade over into something else. MMO's for example.
Meh, I figure our hobby is small enough that when we start being exclusionary based on nothing more than personal tastes, we're just shooting ourselves in the foot.