Alzrius
The EN World kitten
That was my take on this idea too. While I think that characterizing such a style of play as "mother may I" – with regard to the players basically letting the GM dictate what can be done, and the expectation being that their word is final and unquestionable – is the sort of pejorative that invites pushback rather than discussion, the characterization that such a shorthand provides with regard to the aspects of "high trust" play that I find distasteful/undesirable is apt.I find it genuinely baffling that this is apparently what "high trust" is supposed to mean. Because it is always used, as far as I can tell, to refer to places where the GM is given absolute, unquestioned and unquestionable authority. The GM will intrude on whatever they wish to intrude upon, and the players will simply accept this. In other words, it is called "high trust," but the descriptors of the environments you just spoke of sound to me like a "low-trust" situation: There is a central authority that can, and will, do anything and everything it likes, and you will put up with that--or you will leave. These so-called "high-trust" games are in fact the ones that have low player agency.