I may sound old, but back when I started playing AD&D/BECMI all we had were tables, not some fancy math tricks like adding or THAC0.
Old? No, you sound about the average age for our hobby!
I may sound old, but back when I started playing AD&D/BECMI all we had were tables, not some fancy math tricks like adding or THAC0.
Do you know anyone IRL who has named a firearm?
I think generally it is enough to say it is "enchante." You can get fancy, saying it "is a war axe from Elder Days, wrought in the long forgotten forges of Baarruum." You might even name the thing, "Drasig's Doomhammer, the Trollbreaker." In the end, the pluses go on the character sheet and the name goes in the game.
More importantly to make those weapons feel special is to give them unique features. These features might have minor mechanical effects but even if they are purely descriptive they go a long way in stopping the "+1" mentality. Luckily in 5E items are intended to be rare enough you should not be expecting PCs to throw out the +1 sword by 3rd level when they find the +2.
I don't name the pluses, I name the weapon.