Tonguez
A suffusion of yellow
I just meant "worship" is a strong term forvthat relationship between Conan and Crom.
"You shall fear the Lord your God" - Moses
Fear and Reverence are often the same thing
I just meant "worship" is a strong term forvthat relationship between Conan and Crom.
I don't know, Conan doesn't seem to fear Crom either. But, sure, I guess he counts as a "patron deity.""You shall fear the Lord your God" - Moses
Fear and Reverence are often the same thing
This."You shall fear the Lord your God" - Moses
Fear and Reverence are often the same thing
Personally my reaction to "religion in D&D" is "It'd be a good idea".NOTE 1: this thread is in D&D general because I think D&D does religion a little differently than other fantasy games due to the traditional inclusion of classes like the cleric and paladin. That said, feel free to discuss other fantasy games if they are appropriate.
NOTE 2: This thread is about fantasy religions and how the gods and their servants interact with playing D&D. It isn't about religion in general. You can use real world religions (ancient or current) as examples in discussion, but let's not make it about real world religions, please and thank you.
With that out of the way:
I was listening to a Great Courses on life in the ancient world and in talking about Mesopotamia and especially ancient Egypt, it got me thinking about how religions works in our campaigns. D&D religion is a weird chimera of myth and history, with mostly bad takes on both (at least as it relates to real world religion). That said, I find the place of religion in a D&D campaign to be fascinating and think there is some room for a discussion on how we, as individual worldbuilders and GMs especially, portray that element.
Dragonlance was a strong early influence on my view of how religion fits into a D&D campaign. I have leaned on the trope if the return of the lost, forgotten and/or old gods a bunch of times. Not being a religious person myself, I don't really model these forgotten faiths on anything particularly real, but rather use the trope as a way of talking about cycles of civilization and apocalyptic ends to them.
I also rather like the portrayal of religion in Eberron, where there are multiple religions that take very different forms, from pure philosophy to monotheism to traditional D&D pantheons.
One thing I have only toyed with in short games or one shots is the idea of legitimately living gods walking the earth, ruling their cities or otherwise directly lording over mortals. Like, if the city gods of Mesopotamia were active and not just bound to their statues. Being a cleric would be a different thing if your god summoned you before her to answer for your behavior on last week's dungeon delve.
How does religion fit into your D&D campaigns? What models of religions and faiths do you prefer? Are their settings that do religion really well for you? Do you make it an important part of worldbuilding or even play?
I mean, the main reasons to do this--the main reasons players want this--are all quite simple and extremely hard to replicate with angels. Devils are fine, do whatever you want there (after all, for much of history, most peoples' "demons" were literally just another people's gods). But gods, specifically good gods (and thus, implicitly, some evil gods that oppose them), have uses that are extremely difficult to replicate. Those are:EVIL and GOOD beings involved in moral affairs: This is the purview of demons, devils and angels. Gods don't care enough.
Or do you want The Gods Walk The Earth, as it were, in which case faith becomes essentially trust or even simple "following orders".
And if you do this, like, follow through. For example, holy wars are going to be exceptionally brutal and horrific if the god in question is actually directly handing orders to the people in charge.
I see where you are coming from but don’t necessarily agree angels can’t be powerful messengers that inspire awe. There are many example in the Bible that have angels as messengers and the people they appear to are afraid or in awe. Those experiences can still be transcendent.I mean, the main reasons to do this--the main reasons players want this--are all quite simple and extremely hard to replicate with angels. Devils are fine, do whatever you want there (after all, for much of history, most peoples' "demons" were literally just another people's gods). But gods, specifically good gods (and thus, implicitly, some evil gods that oppose them), have uses that are extremely difficult to replicate. Those are:
Again, all of these things hinge on the very fact that deities ARE so big and important--for them to genuinely care, to genuinely listen, is precisely what makes it matter that they have morally good goals and that one or more PCs have, had, or (re)gain a personal and caring relationship with them.
- "Well done, my good and faithful servant." A mere angel saying this stuff, even a powerful one, simply cannot hit the same way as an actual deity doing so. It feels different to have the gratitude of a god.
- Changing a god's mind. Again, it's different to actually impact the gods themselves; an angel may be set in their ways as much as a god can be, but by their very nature it matters more to affect a god than to affect an angel so.
- Finding faith, or returning to it after having abandoned it. Angels are powerful and good and worthy of respect, but they're rarely (IMO never) going to be the targets of genuine devotional love, nor of the bitter disappointment of a lapsed believer.
Perhaps this is just my actual IRL faith talking, but if you took the above things and swapped out an actual literal deity (e.g. Bahamut, one of my favorites) for a mere angel or archangel, it would lose the vast majority of the impact. It wouldn't completely ruin it...but it would get perilously close. One of the greatest faults of Pullman's antireligious screed, His Dark Materials (a story that is good despite its explicitly intentional antireligious polemics), is that it commits this specific thing. "God" doesn't exist, the Church is explicitly a lie, "the Authority" is just the first/oldest-still-existing angel (and a horrible, vicious tyrant, science-denier, and all-around monstrous horror in angelic form.)