xoth.publishing
Swords against tentacles!
Can this be fixed by using old-school "XP for gold" rules? Basically require lots of gold (and training time) to advance to higher levels. It fixes the "there is nothing to spend gold on" problem, and forces some downtime between adventures (avoiding the "my PC is just 17 years old but already level 20" problem).In 5E, gold is essentially worthless once you leave tier 1 or so (because now you can afford to purchase the finest food, clothing, wine & women, etc). The inexplicable nature of adventures still awarding you thousands of gold for completing adventures, even though there is no longer anything play groups uninterested in downtime (something exactly zero adventures focus on) can use it for, is something WotC has to its shame never acknowledged, even six years after the game's release.