Iron Sky
Procedurally Generated
The Kolloseaum Arena Adventures
The arena will be a straight-up series of combats against horrific monsters, other teams of NPC gladiators (and maybe some PVP if consenting individuals so desire).
Here's the rules:
Teams
Team size: 1 - 10
Maximum PC level disparity: 4 levels. I.E. 1-5 is ok, 2-6, etc.
Putting together the teams will be up to you guys.
*Low-level groups have priority over high level.
*Large groups have priority over small.
*Groups with more 1st PCs have priority over groups with more 2nd/3rd PCs.
If there's enough groups, I might run two arena battles simultaneously.
Each PC may only go through the arena once, regardless of the result of their first attempt.
Arena Events
Once you've got your team put together, you select the fights you want to undertake with the following choices.
Fights: You may select between 1 and 3 combats. You will get 1d6 short rests between rounds, no extended rests.
Difficulty: You may select between easy, hard, and challenging foes for each fight.
Arena Challenge: You may select between simple, hazardous, and extreme arenas for your combats.
Objective: You may elect standard combats (victory condition: kill everything not on your team) or arenas with alternate victory conditions.
Less-than-lethal/First Blood: You may select first-blood combats. In these, it is unlikely anyone will be killed, as any PC or creature that goes bloodied is instantly teleported out of the fight.
To the Death: Most combats will end immediately if all PCs are at unable to fight and monsters will avoid attacking/CDGing unconscious PCs. Any dead PCs will remain dead, but living PCs will be instantly stabilized and restored. If To the Death is selected, all PCs will be killed if the group is all down and enemy may CDG downed PCs if it would be in the enemy's nature/advantage to do so.
Rewards
XP: XP will be awarded as per the monsters in it. Hazardous arenas will add 1-2 standard monsters worth of xp to the fight's value while extreme arenas will award 3-5 standard monster's worth, depending on the arena. Less-than-lethal fights award half xp. To the death fights award double xp.
Treasure: Treasure is awarded per fight completed.
Difficulty: Easy +.5 parcel, hard +1 parcel, challenging +2 parcels.
Arena Challenge: Simple +0 parcels, hazardous +.5 parcels, extreme +1 parcel.
Objective: Objective arenas may add bonus parcels (or xp bonuses) for achieving certain objectives.
Less-than-lethal: 1/2 parcel total.
To the Death: x2 parcel total.
If the group fails the fight, survivors will get xp for whatever part of the fight they completed, but treasure will only be awarded for victories.
Crowds: All fights will have crowds. These may have other special rules, but they always have the following rule:
Appease the Crowd: As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +1 to their next d20 roll per 5 by which they beat the DC. If they fail the check, the take a -1 penalty to their next d20 roll per 5 by which they miss the DC.
All skill DCs will start at 15+1/2 level and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs do not drop between arena rounds if multiple arena matches are selected. Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Lastly, I have some ideas for interesting arena combats, but if anyone has cool ideas, PM me and I'll look them over. Not guaranteeing I'll use them, but I will at least look at them.
Let the games begin!
The arena will be a straight-up series of combats against horrific monsters, other teams of NPC gladiators (and maybe some PVP if consenting individuals so desire).
Here's the rules:
Teams
Team size: 1 - 10
Maximum PC level disparity: 4 levels. I.E. 1-5 is ok, 2-6, etc.
Putting together the teams will be up to you guys.
*Low-level groups have priority over high level.
*Large groups have priority over small.
*Groups with more 1st PCs have priority over groups with more 2nd/3rd PCs.
If there's enough groups, I might run two arena battles simultaneously.
Each PC may only go through the arena once, regardless of the result of their first attempt.
Arena Events
Once you've got your team put together, you select the fights you want to undertake with the following choices.
Fights: You may select between 1 and 3 combats. You will get 1d6 short rests between rounds, no extended rests.
Difficulty: You may select between easy, hard, and challenging foes for each fight.
Arena Challenge: You may select between simple, hazardous, and extreme arenas for your combats.
Objective: You may elect standard combats (victory condition: kill everything not on your team) or arenas with alternate victory conditions.
Less-than-lethal/First Blood: You may select first-blood combats. In these, it is unlikely anyone will be killed, as any PC or creature that goes bloodied is instantly teleported out of the fight.
To the Death: Most combats will end immediately if all PCs are at unable to fight and monsters will avoid attacking/CDGing unconscious PCs. Any dead PCs will remain dead, but living PCs will be instantly stabilized and restored. If To the Death is selected, all PCs will be killed if the group is all down and enemy may CDG downed PCs if it would be in the enemy's nature/advantage to do so.
Rewards
XP: XP will be awarded as per the monsters in it. Hazardous arenas will add 1-2 standard monsters worth of xp to the fight's value while extreme arenas will award 3-5 standard monster's worth, depending on the arena. Less-than-lethal fights award half xp. To the death fights award double xp.
Treasure: Treasure is awarded per fight completed.
Difficulty: Easy +.5 parcel, hard +1 parcel, challenging +2 parcels.
Arena Challenge: Simple +0 parcels, hazardous +.5 parcels, extreme +1 parcel.
Objective: Objective arenas may add bonus parcels (or xp bonuses) for achieving certain objectives.
Less-than-lethal: 1/2 parcel total.
To the Death: x2 parcel total.
If the group fails the fight, survivors will get xp for whatever part of the fight they completed, but treasure will only be awarded for victories.
Crowds: All fights will have crowds. These may have other special rules, but they always have the following rule:
Appease the Crowd: As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +1 to their next d20 roll per 5 by which they beat the DC. If they fail the check, the take a -1 penalty to their next d20 roll per 5 by which they miss the DC.
All skill DCs will start at 15+1/2 level and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs do not drop between arena rounds if multiple arena matches are selected. Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Lastly, I have some ideas for interesting arena combats, but if anyone has cool ideas, PM me and I'll look them over. Not guaranteeing I'll use them, but I will at least look at them.
Let the games begin!
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