Lonely Tylenol
First Post
Ants farm aphids because aphids just sit there oozing food (if they didn't, they'd either explode or die of starvation). Humans take more caretaking than an ant is probably capable of handling.
DMH said:If you have access to Dragon 174, I really suggest that you read the article on giant insects in it.
The major problem is that your saying insects like most people say humans. Insects have so much diversity in form and function that is is very difficult to come up with some hard and fast rules for them.
Some beetles and roaches should get increased CON and damage and most should get a higher AC or maybe even a low DR. A very few insects should have the ability to bypass hardness of wood and softer metals (including iron). Some insects are resistant to toxins and thus should get a poison resistance score (a number which is subtracted from the ability damage) or poison immunity.
All the insects you are going to use should have one thing- very high spot, listen and search bonuses (+20 or higher). Remember that insects are not visual animals, but use other senses such as chemoreception (smell and taste- blindsense) and vibration (tremorsense). Their faceted eyes allow them to see motion much better than us and should get a bonus to initative.
If you give me some idea of what you are going to be using, I can give you a much better answer. I am studying invertebrate zoology at the moment and have several books on entomology. Or if you want some suggestions beyond the typical giant ant nest and preying mantids, I have a lot.
Well, undead have no nervous systems, and that's covered by their d12 HD and bonus Toughness feat. They also have no Con scores. Since insects do still have nervous systems, and obviously need Con scores to live, perhaps giving them d10 HD and/or the bonus Toughness feat would suffice.woodelf said:The one i'm wondering about is insects' ability to take a lot of punishment and keep functioning. Part of this is their simple nervous systems, and not much of a brain. Part of this is simply toughness and resilience, due to their differing construction. The question is, would it be best to model this with more hitpoints? Really high Con? DR? High AC? Fast Healing? Something else?
woodelf said:sort in the Genie's Anvil (in Al Qadim--particularly hot and dry desert, pretty much inhospitable to normal animals, or people without magic)
Like their resilience--i like the idea of hevay fortification, or just crit immunity (given the distribution of neurological and sensory functions...
Or should they be relatively easy to hit (low AC), but hard to damage (DR)? Or easy to damage, but it just doesn't matter (tons of hp)?
Particularly cool, sense i've got a couple masters of stealth in the group [evil grin].
TheAuldGrump said:By the way, Woodelf - Are you the same person who used to have Woodelf's RPG Index? The page is still up I see, but it has been a long time between updates.Given how long it has been running (On a college server no less!) I am surprised that it is still there.
The Auld Grump
demiurge1138 said:I remember an article on Monte Cook's website suggesting that in order to make giant vermin more like real insects, they should get fortification to a certain degree (say, a 75% chance to ignore crits and sneak attacks) and tremorsense.
DMH said:Is it a sand desert or rocky/soil desert? Both have beetles, ants and flies (some with the most interesting survival mechanisms), but the latter will have more diversity and more orders. I would not use termites unless there is some form of usable cellulose in the area and lots of it.
You give me an idea of the desert's makeup and I have several examples of each to draw from.
DMH said:I wouldn't say that at all. They do have specialized sensory organs and one can easily deafen those that can hear by breaking the tympanium (unless it is part of the wing, then the whole wing has to go), blind them by destroying the compund eyes and ocelli, and destroy the flight capacity of many fliers by removing their antennae. But randomly hacking at them is unlikely to do such damage- maybe light fortification plus a souped up version of Diehard would be better. Let them go to -25 hp before they finally go down to represent their ability to (mentally as it were) ignore damage.
woodelf said:Yep. There're a number of reasons it got abandoned--mostly, just became more than i could handle. I occasionally toy with resurrecting it, now that i have the tools to automate most of it (in particular, checking for dead links), but it's not a big priority. I gave up years ago, after years of trying, on getting them to take down the pages. Given their mostly-irrelevant status, i really wish they'd go away.