Ranger Alternate Class Features

Herzog

Adventurer
A player in my campaign has indicated he wants to get rid of his animal companion, feeling it is more of a burden than help.

I want to give him an alternate class feature instead, but the only one I could find was the alternate class feature in the PH2, and although that's a nice feature, it's bonus is limited by the fact there is no rogue in the party.

Does anyone know of other sources containing replacements for the rangers animal companion?
 

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A quick and easy option is trading in your animal companion for the benefit of having your favoured enemy bonus apply to attack rolls as well.

It's from a Dragon Magazine.. I just can't remember which one.
 

A quick and easy option is trading in your animal companion for the benefit of having your favoured enemy bonus apply to attack rolls as well.

It's from a Dragon Magazine.. I just can't remember which one.

It's also on the crystalkeep website pdf for class features. Solitary Hunting, I think it's called. That'd be the easiest way to go.

In UA, a sorc/wiz can trade a familiar for an animal companion w/ ranger advancement, so you could also extrpolate that to mean you can trade ranger's companion for a familiar. Of course, the player's problem is that the companion's a burden, so I doubt getting something that costs you xp when it dies would fix the problem. :)
 

Yo check it ! bRaaaatttttttTT

Complete Champion
Unearthed Arcarna (I like the replace it with druids wild shape MEDIUM CREATURES ONLY ... internalise your animality !)
Complete Mage
Dragon Magic
Dungeonscape
Champions of Valour
PH 2
 


Don't think I have access to that Dragon magazine (or is it one of the online ones?)

Most of these alternate class features replace spellcasting, favored enemy, or the combat bonus feats.

I'm specifically looking for a replacement for animal companion.

Although at the moment, I'm inclined to let him take a fighter bonus feat instead (part of my houserules: Martial classes can replace one class feature per level with a fighter bonus feat.)
 

In Complete Champion, there are 3 variant builds. One requires you to give up spellcasting, one requires you to drop wild empathy, and the last one requires you to drop your animal companion. Bingo!

Spiritual Guide
Level 4th
You are befriended by a spiritual guide that aids you in the wilderness. Once you enter any civilized area larger than a hamlet, your spiritual guide departs, returning when you are back in the wild. The guide cannot fight or protect you, but it can give a sense of impending danger. It grants you a divine bonus of 1/4 ranger level on Handle Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, the spell Commune with Nature is added to your ranger spell list, and you are granted a free casting of it 1x/day.

So at 8th level, that's +2 to 6 skills -- the equivalent of a couple of feats, plus a free spell.

The other option is to really try to make the animal companion work. There are some ways to improve it. For example, At level 8, your ranger can get the enhanced 4th-level druid animal companions. If you selected the ape, you'd have an ally with 10' reach, so guarantee a lot of AOO. The 3 attacks per round would net you an extra 3d6 + 12 points of damage. That really helps to offset a ranger's waning potency as the levels go up.

Or you could get a dire bat. It can carry up to 173 pounds and fly 30' per round. If you can stay under that weight limit, you might have a new, awesome mount. His attacks are worse than the ape (just 1 bite at 1d8 + 4) but his AC is higher, so he won't get hit as much.

Then take Natural Bond feat from Complete Adventurer. It adds 3 to your "druid level" for determining the animal companions stats. A ranger's "druid level" is half his ranger level. So at level 8, he'd be equivalent of a 4th level druid. Yet with the feat, he'd be considered level 7. It almost offsets the "half ranger level" thing, which means more potency. Yay!

Finally, use the spell Nature's Favor (from Complete Adventurer, or Spell Compendium) to give your animal +1 to hit & damage for every 3 levels you have. It lasts 1 minute. If you have a 10 round battle and your ape companion hits 2 times per round, that's an extra 40 points of damage, so it's really not bad.

The Enrage Animal spell will also buff an animal companion. It grants +4 to Str & Con but AC becomes 2 worse. It's like the Nature's Favor spell, but with an AC penalty and bonus hit points. It's also just level 1 (Nature's Favor is level 2).
 

There's also an alternative class feature in PHB2 that let's you trade the animal companion for the ability to consider an enemy you've hit flanked (IIRC).
 

have you looked in the PHB and DMG for the articles about changing class features? There are at least two examples given there, and it could give you some useful ideas.

An option that I would consider would be giving him a +1d6 sneak attack damage in place of the animal companion.
 

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