Rocker26a
Adventurer
A big issue is that the ranger has much of the same problem as the classic thief. Much of their utility lies in overcoming particular challenges: wilderness stuff for rangers and locks & traps for thieves. But for those things to be relevant, you need to have those things in your adventure. And then what do you do if you don't have a ranger/thief around? So those things can't be showstoppers, but that reduces the perceived utility of a ranger/thief. And to compensate, you need to load them up with other things. Rogues these days have generally found a nice spot being sneak attack machines with some nice mobility options, but rangers are still trying to find their niche.
Do sorta agree, but I still reckon those are solveable issues.
I like what BG3 did for the Thief subclass specifically, just gave them an additional bonus action. Universally useful, nominally relevant for specific Thief/Rogue things.