Neonchameleon
Legend
Please don't. Keep on the Shadowfell is a fine module ... until you reach the keep. When it's all just fights in largely featureless rooms; I think there are 17 of them inside the Keep with 14 being basically featureless environments. The best thing you can do to rescue that module is drop a large asteroid on the keep (although the parts before the keep with Irontooth) are fine.I want to run a group through “Keep in the Shadowfell”, but with a better team than the pregens.
I’m thinking, Warlord, Fighter, Paladin, Warlock, and Wizard, with each PC optimized (at least three of them with a “20” in their main stats). You know, an actual “4e” party.
I genuinely think that the module being so bad was more of a problem for 4e than the PHB and MM being released undercooked.