TheSwartz
Explorer
I'm reading and re-reading this, and I find pages 139-140 and pages 200-201 in the DMG in regards to scrolls a little confusing
THE FIRST QUESTION is in regards to who can read a spell scroll?
On page 139, it says
However, on page 200 (in the errata version), it says
The page 200 version is stricter; both can't be true. And, I don't see that either of these state they are variant rules.
SECOND QUESTION is in regards to what can go wrong if a spell scroll is not read correctly?
There are the variant rules in DMG page 140 for "Scroll Mishaps" which starts with
And then, in the DMG on page 200 under "Spell Scrolls" it states
Obviously, I think you just go with the rules on page 200 for a spellcaster trying to cast a spell above their level, UNLESS you want to use the variant rules. So my questions are about using the variant rules, in which case, is this the format?
This sounds cumbersome, though I think it makes sense to give the chance that nothing happens as a result vs a mishap, so this is what I'll do unless someone points out something else?
Thanks!
THE FIRST QUESTION is in regards to who can read a spell scroll?
On page 139, it says
"Any creature that can understand a written language can read the arcane script on a scroll and attempt to activate it."
However, on page 200 (in the errata version), it says
“If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible."
The page 200 version is stricter; both can't be true. And, I don't see that either of these state they are variant rules.
SECOND QUESTION is in regards to what can go wrong if a spell scroll is not read correctly?
There are the variant rules in DMG page 140 for "Scroll Mishaps" which starts with
"A creature who tries and fails to cast a spell from a spell scroll must make a DC 10 Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table."
And then, in the DMG on page 200 under "Spell Scrolls" it states
"If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect."
Obviously, I think you just go with the rules on page 200 for a spellcaster trying to cast a spell above their level, UNLESS you want to use the variant rules. So my questions are about using the variant rules, in which case, is this the format?
- [page 200] perform an ability check with spellcasting ability vs DC of 10 + spell level
- [page 140] if the above fails, THEN do the DC 10 INT saving throw to see if a mishap occurs?
This sounds cumbersome, though I think it makes sense to give the chance that nothing happens as a result vs a mishap, so this is what I'll do unless someone points out something else?
Thanks!