CombatWombat51 said:
Gary,
I've got two questions about cavaliers and paladins in UA, and it's awful nice to be able to come to the author for the answers
Hi Comabt',
The questions call for quite a stretch of my memorY, BUT o'LL DO MY BEST.
First, did cavaliers roll d12's for hit points after first level, or d10's? In the table where it summarizes what hit dice different classes have, it lists both classes as getting 1d10. But on the cavalier table for advancement, it says they roll 1d12. And under that, that they get 1d10+3 at first level. So which was the typo? Do they get d10's or d12's?
The typo is the d12, that's one I have no trouble with, for only the Barbarian was to have a d12 for HPs.
Second, I've always been a bit confused by how to advance their ability scores. It says that they roll percentile dice at first level, and afterwards they roll 2d10. Personally, I take that to mean just that. However, others in my gaming group feel that by 2d10, you meant to generate a number between 1-100, as percentile dice, not 2-20. Which is the proper method?
Okay, a pause while I break out my worn copy of UA and have a gander...
No problem with the question
For their Str, Dex, and Con scores the player rolls d% as an addition to each at the beginning of character creation. For example Str 16 + 48 on d% = 16.48, Dex 17 + 11 on d% = 17.11, and Con 15 + 64 on d% = 15.64. When the cavalier reaches 2nd level, 2d10 are rolled for each ability score, the total added to the number following the decimal point. when that reaches 00, a whole point is added to the score, up to 18.99. If a cavalier had Ste of 16.99 and went up a level, his Str would be at minimum 17.01 and could be 17.19 with two 10s coming up on the 2d10 roll.
Ok, one more question
In the assassin's matrix in the DMG, the footnote says that assassins should plan out their assassination. That gives me the impression that the percentage chance of success is based more on the whole event of assassination, rather than on a single attack roll. But in the PHB, it simply says that an assassin can attempt to assassinate a victim whenever the assassin has surprise. Lastly, the footnote in the DMG says that certain modifiers should be incorporated. Could you give me some examples of what types of modifiers for what types of circumstances should be used?
Play of an assassin where a kill was to be made by the PC was meant to require both a written plan delivered to the DM and then full expanation and roleplay on the part of the player where called for in the situation. If those were properly done, the DM would ajudicate the chance for surprise more favorably. The base chance for surprising an intended victim being 2 in 6 for the unsuspecting sort, as low as 1 in 20 for someone on guard.
Modifiers are many and rather self-evident, but most apply only in the context of a planned assassinationas noted above. Of course, if the assassin is normally around the intended victim, that gives a bonus to surprise chance, and a greater one if the assassin is a trusted person.
The attack roll might be a check for successfully insinuation of poison into the victim's food or drink, slipping a deadly scorpion into the subject's boot or bed, etc.
The straight d% chance roll is meant mainly for the assassin striking by surprise in chance meeting of the intended victim.
Writing rules for roleplay was something that just wasn't done at the time the DMG was published. Frankly, I fondly assumed that sort of thing would be understood by the readers...
Thanks very much,
Rick, who feels like a giant fan boy
Welcome, and what sort of giant?
Cheers,
Gary