Sadrik
First Post
WOTC said:Moreover, the important thing to know about a subclass is that it’s not about mechanics, it’s about the archetype. That’s why we want to look at things like “Knight” for a subclass, not “Defender;” the word “Knight” puts a face on the subclass and describes its place in the world.
Nope that sounds a lot like background to me.
Let me get this straight:
Class
Subclass
Class spells/maneuvers etc.
Background (optionally you also pick skills)
Specialty (optionally you also pick feats)
Race
Subrace
Equipment
This is getting a lot more complex than I imagined. Subclasses are options? So I can chuck it if I want?
I am still of the opinions that backgrounds need to embody more. The classes need to be more generic like fighter, wizard, and even some of the more detailed ones like paladin should be made as general as possible. Then add in the background to flesh them out. Like adding the gladiator background this is what should "describe your place in the world". Subclass should be a mechanical deviation from the root class, not a background tacked on and a mechanical deviation.
How about:
Class (Fighter, Rogue, Wizard, Cleric)
Subclass (Ranger, Paladin, Druid, Barbarian, Sorcerer, Bard, Monk)
Fighter (Monk, Barbarian) (Warrior types)
Rogue () (Skill types)
Wizard (Sorcerer, Bard) (Arcane casters)
Cleric (Druid, Paladin, Ranger) (Divine casters)
If they are planning on looking at it this way, I might be more obliged to get what they are doing... But they are not. Each of those classes will have subclasses.
Edit: I think were this gets weird is when you add in multi-classing, perhaps they do not want to add that feature in? It feels like they are designing without multi-classing in mind and they will tack on a multi-classing system afterward as an afterthought. They should be thinking about multi-classing up front.
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