As character's grow and develop they might find their focus slightly shifting or find a new option, in a new source for instance, that makes them need slightly different gear.
Bartering:
Adding the ability to use a character's single revision when they gain a level, but only once per tier (one time each at levels 1-10, 11-20, & 21-30) to be able to exchange a single item they currently possess for an item of equal or lesser value of the same slot, unless the item lvl is equal to character lvl in which case the new item can be of any slot.
If in an adventure your DM will make the call as to whether or not the character is in a suitable location where such a trade could happen.
Breaks down as:
Bartering - Exchanging old item for new one at full value as retraining option at lvl up.
* Equal or lesser value
* Once per tier
* New item must be of same slot, unless item lvl = character lvl (then any slot)
* If on adventure, DM decides if option can be used.
Bartering:
Adding the ability to use a character's single revision when they gain a level, but only once per tier (one time each at levels 1-10, 11-20, & 21-30) to be able to exchange a single item they currently possess for an item of equal or lesser value of the same slot, unless the item lvl is equal to character lvl in which case the new item can be of any slot.
If in an adventure your DM will make the call as to whether or not the character is in a suitable location where such a trade could happen.
Breaks down as:
Bartering - Exchanging old item for new one at full value as retraining option at lvl up.
* Equal or lesser value
* Once per tier
* New item must be of same slot, unless item lvl = character lvl (then any slot)
* If on adventure, DM decides if option can be used.
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