evilbob
Adventurer
Currently, the penalty for being raised via Raise Dead is:
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones.
Reaching 3 milestones in PbP could take... an infinite amount of time. Given the general play structure (fewer, harder encounters) this seems disproportionately harsh.
I am open to any suggestions that lessen the penalty. To get the ball rolling, I'll suggest changing it to:
This death penalty fades after the subject completes three encounters.
Thoughts?
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones.
Reaching 3 milestones in PbP could take... an infinite amount of time. Given the general play structure (fewer, harder encounters) this seems disproportionately harsh.
I am open to any suggestions that lessen the penalty. To get the ball rolling, I'll suggest changing it to:
This death penalty fades after the subject completes three encounters.
Thoughts?