A solution would be for the proposal to not be double their value, but rather double the number awarded. i.e. 2 RP's/month of gaming (4 for DM's). We would need to change that other proposal about 2nd PC's to 8 RP's to account for this change also.
It's still a bit squirrely.
Do we make it retroactive which is a bookkeeping nightmare, or do players who recently joined get a benefit that earlier players did not have?
I also still do not see where this really addresses the original issue of slow campaigns vs. fast campaigns. It makes them slightly slow campaigns vs. slightly faster campaigns by adding a single level to each PC per real year.
I'd also be interested to see the facts as to "slow campaigns". At the moment, the rules are: "someone can create a second PC after 4 months, i.e. 4 RP gained").
Are there really adventures out there where in 4 months, there are not 3 same level encounters (or 2 harder encounters) including skill challenges? Are there really PCs that are not advancing at least 2 levels per real year and more typically, 3 or 4 levels per real year (considering that 1.2 levels are automatic)?
If so, maybe we should have a discussion with the DMs and players of the adventures. The DMs control the pace of the adventure and the DM/players control the pace of posting messages to the board.
I do know that it is a bit annoying that Sheeva has leveled 1 level in 11 months. But, I also know that she should be jumping 2+ levels at our next extended rest (hint, hint, renau1g
). This, however, to me is a PC advancement issue that the DM could be a bit more proactive in arranging, not a problem with the overall advancement pace.