This might interest you:Fabio B. said:I have read the various threads about tripping in 3.5, and I'd like to know where in the rules it is said that I have to crawl when prone. I know, it is really "picky", but when I first read the crawling rules, my interpretation was to use them in other situations:
- when crawling in a narrow tunnel
- when crawling under a bed to hide
- ecc.ecc.
leaving the problem of a person fallen prone in combat to rolling away, with the possibility of tumbling away, as it happens in the many movie that inspire us![]()
chonjurer said:This might interest you:
http://boards1.wizards.com/showthread.php?s=&threadid=113725
You can run and move your movement while prone. The *only* penalty listed in any book for being prone is in table 8-6.
FrankTrollman said:When you are prone, nothing stops you from jumping. The DC is 10 if you don't get a running start, it doesn't provoke an attack of opportunity and you land on your feet at the end.
Yes, the skill to avoid getting smacked when you stand up is Jump, by a literal reading of the rules.
It's kind of obvious that that isn't what they meant - but Andy's bright idea of making Trip more than twice as liekly to succeed and give extra attacks is horribly ungamebalancing - so I really don't care.
-Frank
Darklone said:I never thought I must be reading something as this... if a player would argue like this with me, I'd show him the door after knocking him prone and then I want to see him run away.
Actually, that thread makes a pretty convincing arguement that crawling is the only movement permitted while prone, so I'm not sure what your point is.chonjurer said:This might interest you:
http://boards1.wizards.com/showthread.php?s=&threadid=113725
You can run and move your movement while prone. The *only* penalty listed in any book for being prone is in table 8-6.