Nope, the effect right before your turn in round 8. The caster/user benefits from the effect during the round it is cast.Infiniti2000 said:The ruling on this is arguable, but the effect ends N rounds later at the same time. So, if you quaff a potion of haste (CL 5) in round 3, it's effect will end in round 8 at the end of your turn. This is the same as if you cast the spell.
Now, if you rule that spells always end at the beginning of your turn, then you'd have to have the same rule for spells. However, if anyone has evidence of when exactly a spell-like effect expires, please provide it.
sdt said:Are Haste Potions a rip off? They last for 5 rounds (standard) but you can't use it the first round so you only get 4 rounds of haste. Should I allow the characters hold the potion in their mouth until next round?
Bad Paper said:Two ways to handle this:
Yeah, but no one mentioned potions of true strike.Pyrex said:Also you can't make potions of True Strike because it's Rangeersonal.
True, but note that the same thing applies to spells and spell-like effects. Now, obviously half a round (or so) lost will not be a big deal, so maybe that's why this is a non-issue. On the other hand, houseruling that the effects end at the end of your turn is a reasonable decision.KarinsDad said:This really is not different than any other potion.