• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 4E (Poll for those buying 4ed only!) How old are you?

If buying 4e, how old are you?

  • 12 or under

    Votes: 3 0.5%
  • 13-19

    Votes: 19 3.0%
  • 20-29

    Votes: 236 37.7%
  • 30-39

    Votes: 282 45.0%
  • 40-49

    Votes: 80 12.8%
  • 50+

    Votes: 6 1.0%


log in or register to remove this ad





Xorn

First Post
This is probably the most unbiased poll regarding 4E I've seen.

34, DMing since I was 10.

BTW, I had to mow a lot of F'ing lawns in 1984 to buy the Red Box Basic Set, so leave that young category alone!
 

davethegame

Explorer
26, can't really say when I started playing since I grew up going to science fiction conventions and started going to the gaming room as soon as I was able.

Everyone in my D&D groups are in their 20's, though I also have friends in their 40's that are looking forward to 4e for their own groups.
 


Ian Demagi

Explorer
Age

The few, the proud, the 50 + oops thats the Marines...

Just waiting til WotC comes out with the large print version of D & D for guys my age,turned 51 mid May. Wife says I am still her oldest child though...Started playing in 1978, played D & D (every version) since.

Yeah if they are going for under 20 crowd, this poll is a little chilling.

Ian
 

That One Guy

First Post
Plissken said:
22, here.

Wow, alot of us are 20-50 range. How is WotC going to bring in young blood? They're so hooked w/there MMO's and GTA's and Halo's.
Well, [Derails thread] MMO's are an interesting problem. I'm going to assume that you've played at least one or two... it's hard to think of anyone our age who hasn't tried at least one. The problem with mmos is that they are not fun. They have moments that are fun, but the games in of themselves are not. So, figure out what is 'fun' for your friends who play mmos, and then find something similar in D&D (If they're pro-crafting, then I'd say examine the rituals for making/disenchanting stuff or explore house-rules), which should be an easy and temporary association. As long as the PC doesn't buy books (at first... hehehe...) and just shows up for a 3-6 hour session once a week, it'll be cheaper and less time consuming than mmos (and probably more fun). While that's not WotC actively trying to appeal to those people, I think word of mouth is something they're banking on.

GTA is easy. It's a sandbox game, and that playstyle is easily converted into a D&D game. While the repercussions for killing random people should be greater in D&D, GTA has its limits. One cannot actually quit the life of crime, and one cannot play the story in such a way as to truly escape/alter it (unless they're experimenting in nonlinearity in IV and I haven't heard). Thus, D&D offers the chance for a more 'free' experience. An emphasis on the playability of 4e might bring them to the table and chances are if they have fun they'll come back again.

Halo is... Halo. Maybe because my college has become a party college over the past few years, but as far as I know Halo is more a social game for parties and people fragging each other. It's not my game of choice, and I can't think of anyone who actually likes playing (I know there are, but none of my friends or acquaintances enjoy it). So, I'm not sure if D&D is aimed at those people. OTOH, they're both social games. In that regard, D&D can sometimes feel like a party and may be fun for Halo players.

Mostly, I think WotC is depending on word of mouth to get more people our age to play. Maybe they'll have a sweeping marketing campaign I have not seen yet. That'd be cool too.[/rant]
 
Last edited:

Voidrunner's Codex

Remove ads

Top