ezo
Hero
Or was overkill IMO.I will say any power bump was the most unnecessary ever.
Or was overkill IMO.I will say any power bump was the most unnecessary ever.
Or was overkill IMO.
Sure, a number of groups house-ruled smites once per round or at least once per turn IME. So, it is just WotC catching up with that many groups already adopt. Some groups will see this as a nerf (who like multiple smites).Some classes got power bumps others were not exactly nerfed but better balanced. I've played a couple of paladins with the 2014 rules and other than casting zone of truth now and then I almost always saved my spell slots for smites. I've had players smite multiple times on a turn. It needed to be balanced out a bit.
Eh. We'll see how it plays out. I enjoyed the monk using 2014 rules, the Way of Mercy was decent. The older versions? Not that great. That and now we have things like stun not stopping an opponent from moving so that may have some effect.Sure, a number of groups house-ruled smites once per round or at least once per turn IME. So, it is just WotC catching up with that many groups already adopt. Some groups will see this as a nerf (who like multiple smites).
Others, like the new monk, is overkill IMO. It could certainly have used a bump, but for me they went too far.
I finally got my hands on one. A coworker constantly comes in my office talking about how “great” some new powerful thing is. “Yeah they are great you can get x attacks now and do y damage!”
The whole time I am left wondering why that would necessarily entice me but
So I got my hands on a book and read sections. I hate to say I see a number of solutions looking for problems. I know we need the MM and DMG for a full picture.
I was hoping to get a charge and that old excitement for a new book and it was simply not to be found. Most of the art left me flat too after I whetted my appetite on preview pics that were better that the whole.
But most OP ever? I don’t know. There was crazy stuff to be found in 3e wasn’t there? I will say any power bump was the most unnecessary ever.
The whole dragging around and pushing in and out of zones is a rules abuse something you can perfectly close by hard rules. Because if you make zones only damage once per round, creatures ignore them if the already took damage.
So what we see is close to the peasant railgun. Drag the same guy over and over again in the same 6 seconds...
So the game is only as broken as you make it. Have adult conversations with your players and tell them that the rules are not written for that kind of play.
If you say the push is horizontal. I just combine the pushes to one single push to the end of spike growth.Still leaves things like forced movement into emanations and things like that.
Not unreasonable. But still bad faith.Being dragged across the edge of sike growth isn't exactly an unreasonable take on RAW vs peasant railgun which doesn't even work RAW.
If you say the push is horizontal. I just combine the pushes to one single push to the end of spike growth.
You are knocked back by force. You don't need your feet for that.
Not unreasonable. But still bad faith.
The peasant railgun of course does not work. But it would still allow someone to travel an unlimited number of squares by being pushed one square forward by a big number of peasants.
Of course it is. But it is based on the same assumption that the drag the cleric around 5 times per round is.That part would work it's still theoretical/impractical though.