JacktheRabbit
Explorer
Think of it this way:
1.) Armor Adjustment (+2 armor, 10% ASF) = Leather Armor. 15 gp.
2.) Light Fortification Armor Ability = 1,000 gp (since they don't need another +1 to enchant it).
3.) Non-necessity to breathe = Necklace of Adaptation. 9,000 gp.
4.) Immunity to Poison = Periapt of Proof against Poison. 27,000 gp.
5.) No Eat/Drink/Sleep = Ring of Sustenance. 2,500 gp.
6.) Immunity to Disease = Periapt of Health. 7,500 gp.
7.) Immunity to Paralysis = No direct analog, but an element of the Ring of Free Movement (maybe 5,000 of its 40,000 gp cost).
8.) Immune to Energy Drain = Death Ward Armor Ability (MIC 10) 1,000 gp.
There are no items that grant blanket immunity to sleep, fatigue, or the sickened condition.
Total Cost of WF abilities = 53,015 gp. In other words, the sum total in gold of a PC between 9th and 10th level.
That doesn't include the cost of the free permanent suit of Dwarven/Adamantine Plate (16,500) or Elven/Mithral Chain (5,150) that a WF can get a 1st level for a feat.
Granted, this is partially balanced by worse than normal ability scores (net -2), no bonus languages (common only, no free for Int), partial healing immunity, and a few corner-case special weaknesses (fear rust monsters, and druids if your campaign features a lot of those).
Still, if you think they're under the curve compared to the seven core races, feel free to add on.![]()
1. Great, too bad its an amor bonus and unlike an actual suit of leather armor it cannot be swapped out with loot during first adventure.
2. An ability that would go away in Pathfinder since golems are not immune to sneak attack.
3. Only useful in deep space or sudden underwater adventures. How often do either happen. If underwater comes along and rest of party doesnt have pots then they leave and come back with them.
4. Useful but only as long as the DM uses poison wielding foes against you. As a rule DMs rarely throw more than a token monster at you when they know your immune.
5. Barely useful. The WF still needs downtime if they are any sort of caster. Also when has food ever been relevant in a campaign?
6. Or equal to a lvl 3 paladin / lvl 5 monk. Its a fun cookie but even running say the Pathfinder 7 days to the Grave the immunity doesnt change much at all. Basically it means the already often ignored Contagion spell is useless against you.
7. When will this apply? WF are not immune to mind-affecting magic so any mind based spell like hold person will work just fine against them. Though open to debate. Basically you are the worlds biggest badass against the old Wand of Paralyzation.
8. This one by far is the most powerful ability and its also about the cheapest one of them all.
So you get all of this combined with a bonus to the weakest physical stat and a negative to two different mental stats.
As for the armor through feats, they are nice. But you can never take it off so you are permanently affecting your movement ability.
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