I should be still updating the Legendary Feats chapter, but I got to Master Wand, and then got inspired to veer off on a tangent. I tend to bounce around like this a lot, because when I think of something I want to get it down before I forget. How does this look as an Epic feat?
Epic Wand Adept [Epic, Focus]
Prerequisites: Cha 19; Spellcraft 20 ranks; Caster/manifester level 21, Use Magic Device 20 ranks, or Craft Wand
Benefits: You gain a Focus Pool containing one point, or add one point to your Focus Pool to a maximum of three points. You may only spend one focus point on any given wand activation.
For any wand spell for which you do not already have a caster level, you gain a caster level equal to you Epic caster level bonus, and a key spellcasting ability score equal to your key Use Magic Device ability score (usually Charisma).
For wand spells with an attack roll, you may substitute your ranks in UMD for your bab if it is higher. You may use your key spellcasting ability score or key UMD ability score in place of your Strength or Dexterity for such attack rolls.
When activating a wand, you may use your own caster level and/or spell DC if they are higher than the wand's own.
You may draw a wand from your belt, a bandolier, or a wrist sheath as a free action, rather than a move or swift action.
When activating a wand with a casting time greater than one standard action, you may expend a focus point to reduce the activation time to one standard action.
When activating a wand with an attack roll and a casting time and one standard action or less, you may spend a focus point to make a full attack with the wand as a standard action. You may make up to the number of attacks with the wand that you would make with a single weapon (melee or ranged as appropriate to the spell), including where appropriate feats such as Rapid Shot and spells such as haste, with penalties for iterative attacks etc applying as normal. The maximum number of attacks may be increased if your ranks in Use Magic Device are higher than your bab. Each attack made this way uses one charge (or one spell slot if using Master Wand), even if the spell would normally permit multiple attacks for one casting. If you need to make a UMD check to activate the wand, make a single check at the start and it applies to all activations for that full attack. As usual for a full attck, you can abort to a standard action after a single attack, but the focus points is still spent.
You may spend a focus point to apply the effects of Empower Spell, Enhance Spell, Intensified Spell, Magnify Spell, and/or Maximise Spell to a spell activated from a wand, even if you do not know have those feats, up to a maximum slot-level total modifier equal to your EB. If you do have the feat in question, its effective slot-level modifier is reduced by 1 (to a minimum of 0).
Special: The above benefits also apply to dorjes, substituting power for spell, manifester level for caster level, and key manifesting ability score for key casting ability score as appropriate. The list of feats you can apply by spending a focus point becomes Empower Power, Magnify Power, and Maximise Power, and the limit becomes one extra power points worth of metamagic per point of EB. You do not have to expend you psionic focus to apply metapisonic feats to a dorje power in this way.
Synergy: If you have Epic Warrior, you may make a wand full attack as a standard action plus a swift action (effectively trading a swift action for a move action). Furthermore, if you have Epic Warrior or Epic Multi-Attack, the reductions to iterative penalties apply to wand full attacks.
If you have Dual Wand Weilder, you no longer pay extra charges to activate both wands. Furthermore, if you have Dual Wand Weilder or Two-Wand Technique and Two Weapon Fighting and have a wand in each hand with an attack roll spell, you may make a wand full attack using both wands using the normal rules for two-weapon fighting (treating both wands as light). Make any UMD checks required to activate the wands before any attacks are made and before declaring which hand is primary.
If you have the Automatic Metamagic or Automatic Metapower feat that would be applicable to the spell or power contained in the wand, you can spend a focus point when activating a wand to apply one or more metamagic or metapsionic feats linked to that feat to the wand spell or power.
If you have the Dangerously Curious trait, the Charisma prerequisite becomes Intelligence instead.
Focus Points are a mechanic from PF2 that I rather like and have been thinking of back-porting for a while, although this is the first time I have actually done anything concrete with them. They are kinda like encounter powers, but with their own twist.
I feel like there was more stuff to add under Synergy, but I cannot remember what right now, and in any case I have somewhere to be.
EDIT: There was (Automatic Metamagic etc). I also added support for dorjes, and I discovered that there was a PF1-native (albeit third party) way of using two wands so I included support for that as well.
_
glass.