Options for arcane healing spells?

Driddle

First Post
I'm trying to work through a character's early development to include access to a few minor healing spells -- even, literally, cure minor wounds -- but he's going to be an arcane spellcaster (not divine) and I don't want to multiclass in cleric, druid, bard or the like. Effectively, I guess I'm seeking a feat that would bridge the gap, even if it means healing "as a spell-like ability."

Ideas?
 

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If:

1) Your Wisdom is at least 11
2) You have the right knowledge skills
3) You worship a god who has the healing domain
4) The aforementioned god's alignment matches yours

You could take Arcane Disciple from Complete Divine and gain some healing spells.


Edit: You are under my bed!?!
 
Last edited:

Not only that, but if you take Arcane Disciple (and you're Good) you'll also qualify for Spontaneous Healer, which lets you spontaneously cast any cure spells on your class list (which they are, thanks to Arcane Disciple), "just as a Cleric can", up to Wisdom modifier times per day. Of course, you need at least a Wis 12 to be able to use that at all, but even so you're looking at 2 CLW a day at first level (assuming you're a human and thus can get two feats at first level)-- plus you can use the spells from wands, scrolls, etc. because Arcane Disciple adds them to your class list.
 

If you're playing in Eberron, and your character is a halfling, you could take Least Mark of Healing and get cure light wounds 1/day.
 


I am tired of the "no arcane healing" rule (actually, I'm tired of the divine/arcane divide...yay for Arcana Evolved!).

Clerics are getting more and more wizard spells with each book. With the force domain a cleric can cast magic missile! Yet the sacred cow of "wizards can't heal" is strongly in place.

Make cure light wounds a third level healing spell. An option for wizards...but competition for fireball.
 


Driddle said:
I'm trying to work through a character's early development to include access to a few minor healing spells -- even, literally, cure minor wounds -- but he's going to be an arcane spellcaster (not divine) and I don't want to multiclass in cleric, druid, bard or the like. Effectively, I guess I'm seeking a feat that would bridge the gap, even if it means healing "as a spell-like ability."

Ideas?
I allow this feat, thoughit might be too good in a normal game.

Altar child[General]
Prerequisites: Chosen a personal deity, Knowledge (religion) 2 ranks.
Benefit: You have 4 0-level spell slots per day per day as a cleric.
Special: You must follow the same rules clerics do to be able to prepare and recieve spells.

One thing, I do limit how much sneak attack damage can be applied to touch attacks so YMMV. {Damage with sneak on a touch attack cannot go any higher than max possible on a critical hit [Inflict minor wound~2, ray of frost~6, alchemist fire~12, scorching ray~42]
 

lukelightning said:
I am tired of the "no arcane healing" rule (actually, I'm tired of the divine/arcane divide...yay for Arcana Evolved!).

Clerics are getting more and more wizard spells with each book. With the force domain a cleric can cast magic missile! Yet the sacred cow of "wizards can't heal" is strongly in place.
Magic Missile? Ha! With the 'spell' domain or 'initiate of Mystra' feat you get Anyspell and Greater Anyspell and thus much more arcane spell goodness then just magic missile. It's downright unfair if I compare that to the lame moon domain of my cleric.

lukelightning said:
Make cure light wounds a third level healing spell. An option for wizards...but competition for fireball.
Yes, depending on your DM you could try to research arcane healing spells. May be worth a try.

I played in a lot of very small parties without any divine caster at all (clerics and druids were never popular in the groups I played with), were I thought it would be good if at least the mage could cast some healing spells and use healing staffs/wands/scrolls. It's time that divine casters get rid of the lame role as party healers (and 3rd edition made a big step already in that regard) and healing magic, as a very integral part of adventuring, gets available to more classes.
 

gamecat said:
Could a wizard or sorcerer take the Extra Spell feat from Complete Arcane to grab spells that aren't on his list?
Interesting, I just reread that feat and there is nowhere stated that the spell has to be on your spell list. It even states that "Extra spell is generally used to learn a specific spell that the character lacks access to and would be unable to research".
 

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