[ooc] dnd - the nameless [thread closed]

OK. This will be it for me. Its about time to start shoving clothes into a bag, then hightailing it to the airport. Obviously, we're going with the leave it where it is and pick it up when I get back option.

DrZ and Argent: Will get back to you on these ideas when I get back. As before, feel free to toss around ideas here and I'll take it into consideration.

Somethings to chew on.

Skills: I've never cared much for the class/cross class distinction. If it relevent to you character concept (such as Knowledge/Religion for Cromwell) take it at 1:1. A point is a point. If a fighter wants to spend his 2 points a level on learning to Move Silently, so be it. Feel free to recalculat your skill accordingly. With Sadolath's time limited, you might want to consider getting some skill at Healing. Otherwise you will be dependent on whoeveer is available in town. The up side is, that as members of the Guard, you will probably get basic healing for free :)

Levels: I'm going to allow a level up in your current class or a level in Warrior pretty soon. Alternatively, you can hang on for a bit and take a level of Fighter after a little more time training and experience. Or you can hold out till a prefered PC class (like Druid) becomes an option. For the latter, you will need some form of contact with a character of that class to act as a mentor. In other words, some for of IC opportunity.

Thats about all for now. Till May.

cheers

the head of the dog.
 

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I'll be holding. Any spellcasting class would be great for Hewik, if there is some IC reason to take it. After all, with 17 in all his mental stats, he can be anything, but I would favor Druid for sure. Maybe I would take one level in Ranger if the opportunity come first, after all, it would represent well both his interest in nature and the training in combat he is been given up to now.
 

Hey all.

I'm back (obviously). Managed to fill only two pages of the notebook I took with me. On the other hand, brain feels much more refreshed. It's taken the better part of all day to get through the games I am in. I'm going to take a couple of hours off then get onto the IC thread.

Velmont, got it. Going for Druid and or Ranger. PS i use the stealth skin, which has a white background. Is Color=Orange or Dark Orange doable for IC spoken stuff?

the head of the dog
 

Been thinking 'bout my character. One thing that's been on my mind is a weapon. From a characters point of view i'd like to see him fight with a big hammer, kinda like a two-handed warhammor. He can probably make it himself. Question is : what numbers to use. Either the large version of a warhammer, wich would mean 2d6 20x3 i think, or the large flail stats, wich would be 1d10 19-20x2 (from foggy memory since I'm at work now). Either way it would cost me an exotic weapon prof, but I don't mind.
 

Unsure if this game is still open

If this game is still open as it says in the title (sorry I didn't have time to sift through the whole thing as I have to go somewhere) I'd love to play in it.

Character concept: Commoner1 Human going for high con then str. then wis
general feats ideas: whatever the craft bonus feat is (woodworking, stonecarving), TWF, Endurance, Toughness (if I get an extra feat), Diehard (if I get an extra feat). Working w/ quarterstaff. Mountain guy kinda feel.

If this game isn't open, I apologize for intruding, and would wish to inquire if there is a waiting list.

Regards,
PriestOfChaos
 

Nac Mac Feegle said:
If this game is still open as it says in the title (sorry I didn't have time to sift through the whole thing as I have to go somewhere) I'd love to play in it.

Character concept: Commoner1 Human going for high con then str. then wis
general feats ideas: whatever the craft bonus feat is (woodworking, stonecarving), TWF, Endurance, Toughness (if I get an extra feat), Diehard (if I get an extra feat). Working w/ quarterstaff. Mountain guy kinda feel.

If this game isn't open, I apologize for intruding, and would wish to inquire if there is a waiting list.

Regards,
PriestOfChaos

Nac Mac Feegle, no harm in asking.

The game is open, and we'll shortly be pulling into a town so the timing is good. As is the character concept.

Now I have a request for you. One of the players has dissappeared leaving a shell (Archer) which I am ghosting. The basic outline of the Archer and your concept are similar - human male commoner, uses a quaterstaff and has minimal ties to the village. The only significant IC detail to come up is that he has a distant auntie in the village. Its just a personal preference, but I rather see Archer picked up than drop out. Have a look at the character and the first IC thread and see what you think. You would be able to do a reorganisation of the stats and a rebuild of the skills and feats and background to suit, although you would need to keep the name Archer.

Links: Archer
[ic] nameless I

If you want to start from scratch, pretty much everything you need is on the first page of the ooc thread (which it looks like you have read). Also check out the last page re: next level and skill points.

the head of the dog

PS: I work off the SDR, so you will need to give me a description of 'Diehard' before I can OK it.
 

DrZombie said:
Been thinking 'bout my character. One thing that's been on my mind is a weapon. From a characters point of view i'd like to see him fight with a big hammer, kinda like a two-handed warhammor. He can probably make it himself. Question is : what numbers to use. Either the large version of a warhammer, wich would mean 2d6 20x3 i think, or the large flail stats, wich would be 1d10 19-20x2 (from foggy memory since I'm at work now). Either way it would cost me an exotic weapon prof, but I don't mind.

DrZ. Been thinking about this. Nate should have no difficulty making it given time and access to a smithy. Just have to sort out the mechanics. The Warhammer was a fiercome weapon against plate armour. But weight/balance problems probably were the reason it wasn't developed as a two handed weapon. The are a number of ways to deal with it but, to quote Mr Hood, I think we will try and 'Keep it simple'. So the 'large' version of the regular Warhammer does 2d6, x3. This carries a -2 to hit penalty even with proficiency. So how about we assume a slight reduction in relative head size (in relation to the shaft) drop the dam to 1d10, drop the -2 penalty and call it even?

I'm still simmering the 'rage' idea. I'll keep you posted.

the head of the dog.
 


Thanks for letting me in.

I think I'd like to use a character concept I made if that's possible and it'd be too much of a change b/c his stats would go in diff places. Here's what I got shifting Archer around a little (just switched his ability placing, skills, feats). Tell me if this works

Craddoc Pyrs
Human, 1st-Level Commoner
Medium Humanoid (Human)
Hit Dice: 1d4 (11 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 12 (+0 Dex, +2 armor), touch 10, flat-footed 12
Base Attack/Grapple: +0/+3
Attack: Staff +3 melee (1d6+4 20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Human Traits
Saves: Fort +4, Ref +0, Will +3
Abilities: Str 17, Dex 10, Con 18, Int 10, Wis 17, Cha 12
Skills: Craft (Woodworking): 3 ranks (+3), Craft (Stonecarving): 3 ranks (+3)
Handle Animal:1 rank (+2), Heal: 0 ranks (+5), Listen: 3 ranks (+6), Survival: 1 ranks (+7)
Languages:Common
Feats: Self Sufficient, Toughness, Endurance, Track
Race Feature:
+4 Skill Points at 1st Level / +1 each additional level
+1 Bonus Feat at 1st Level
Any Class Cross Level


Equipement:
Staff (made of petrified wood, treated as a half-made mw staff, he'll be making craft checks each week to keep working on it)
Leather Armor
Peasants Clothes
15 quarterstaffs (he carves and sells them)
assorted carved stone figurines (see above)

I wasn't sure if I get a magic item. If I do, maybe I'll give the staff an earth based power, I don't know.

I can see this is rather different than Archer was, as my character was primarily Con/Str/Wis based while archer was Dex/Int/Cha based.

Given my choice, I'd just use these stats for a new character, but if you really want, and you think this sudden change would work, I'd play Archer

Diehard I won't be taking for a little while, but what it does is: Auto-stabilize below 0 hp. Can choose to not go unconscious, but be disabled, i.e. one partial action/round, stenuous action loses 1 hp. It's the general "keep on fighting" feat.

I know this character doubles two of the ranger feats, but I think that they're necessary for the concept of a tough woodsman. I'd like him to go into ranger next level. If he has to wait to find a ranger to teach him that's fine, but I think that it fits his character type to be the lone guy in the woods with a connection to nature.

If I can wangle it, I was thinking of asking for Diehard at 3rd level (if/when we get there) instead of endurance.

Thanks
 
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If I do end up playing a new character as I'd like, here would be description/backstory

Standing at almost 6'8 with a breadth to match, Caddoc Pyrs is an insular man who has lived out his life in the mountains and hills surrounding a village. Caddoc was raised by only his father as his mother died in childbirth, and his father instilled in him a deep respect for the forests and the mountain. Caddoc is often uncomfortable around large crowds preferring his own company and the company of animals and stones.

His father having left when he was fourteen, called up in arms for some war or another, Caddoc began to till his family land himself, scratching out a meagre living off hard ground. To supplement his food, he began carving good oaken staves and small trinkets of stone, which he would peroidically sell.

Now at 32, Caddoc retains much the same lifestyle, peacefully farming his land and making carvings to sell at the town. His own pride and joy, his work in progress, is a long branch of petrified wood, hard as stone, which he found during one of his long walks. He has been carving it out slowly for over a year now, making just a single slice off of it every day, slowly but perfectly carving it down to the perfect staff. This one he doesn't plan on selling, but he uses as his walking stick.

For game purposes of introduction, Caddoc has just started his monthly walk into town, carrying a bundle of 15 quarterstaffs. He lives about 8 hours walk out of town, so he will arrive at dusk, spend the night there, and then (so he plans) return back to his house.

If this checks out, that's my new character.
 
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