OOC Deus Ex Machina

well, to go with the flow...

Unit AR-88, designated unit repairman. Unit goes by name Craft.

Warforged Artificer, probably using the racial substitution levels. He'd be the group's "healer" and repairman. Possibly cross classing into Fighter for a bit to take the Spellcarved Soldier PrC.

On another note, having a Spellcarved Soldier in a group of Warforged would be pretty keen., and it would make a good leader.
 

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I am going to vote for the shifter idea. Or I have a better idea.

Maybe we could play out the Eldeen Reaches rebellion movement. Lead by the Wardens of the wood under Oalian. Shifters, working along side orcs, and human woodmen...it would be awesome!!!!!

....right :/
 

Awesome character descriptions, folks! I love the way you're presenting them. Isida, I like the druid concept, especially the name.

Mcnathan - sorry, Bo9S is not allowed. Check the first post.

Mogg - the decision has been made to set the campaign in Cyre as a warforged unit, with or without other races, though your idea is pretty sweet.

Please feel free to submit characters under those conditions!

A general note regarding prestige classes: you may shoot for any PrC you want, as long as you can meet the requirements using only the books outlined in my initial post.
 
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What better than a Warforged Paladin to help explore the question of whether the 'forged do, indeed, have a soul? :D



Unit: GR8-C15, self-designated "Grace".
Report: This unit has shown an examplary level of combat skill and situational awareness. Its heavy armor plating has been proven to be highly effective in deflecting and absorbing attacks from enemy soldiers, and the unit is intelligent enough to draw conclusions from orders and act on them without the usual Cannith artificer nearby to update its instructions.
Caution: Unit has shown a disturbing tendency to question the reasons behind its orders. In addition, it seems especially reluctant to follow through on orders against enemy civilians.
Recommendation: The basic model is sound; we recommend increased production. The personality flaws need to be worked out before more units are placed onto the front lines, however.

[sblock=Character Sheet]GR8-C15 "Grace"
Warforged Paladin 1
LG Construct (Living Construct)
Initiative: +0
Senses: Listen +1, Spot +1
Languages: Common

AC 20, touch 10, flat-footed 20; +8 Armor, +2 shield
Hit Points: 14 (1 HD)
Fortitude +6, Reflex +0, Will +1
Immune poison, sleep, paralysis, nausea, disease, fatigue, exhaustion, sickness, energy drain

Speed 20'
Melee Warhammer +3 (1d8+2)
Base Attack Bonus: +1; Grapple: +3

Abilities Str 15, Dex 10, Con 18, Int 10, Wis 12, Cha 10
Special Qualities: Smite Construct, Aura of Good, Detect Evil, Smite Evil, DR 2/adamantine
Feats: Adamantine Body
Skills: Concentration +8, Ride +4
Equipment: warhammer, heavy steel shield
[/sblock]
 

Okiday, here is IWM-13, "Dog," warforged druid.

[sblock]IMW-13 “Dog”
Male Personality Warforged Druid 1

Alignment: True Neutral
Deity: None
Region: Eston, Cyre
Height: 6' 10''
Weight: 318lbs
Plating: Dark Brown
Eyes: Brown
Age: 6 months
XP: 0
Action Points: 5

Str: 14 (+2) [6 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [4 points, +2 racial]
Int: 12 (+1) [4 points]
Wis: 14 (+2) [10 points, -2 racial]
Cha: 10 (+0) [4 points, -2 racial]

Class and Racial Abilities: +2 Con, -2 Wis, -2 Cha, ironwood composite plating (AC +3), damage reduction 2/slashing, light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected). Animal companion, nature sense, wild empathy (+1). Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and sling. Proficient with light and medium armor, but only if non-metallic. Divine spells.

Hit Dice: 1d8+2
HP: 10
AC: 16 (+1 Dex, +3 composite plating, +2 shield) Touch – 11, Flat-footed – 13
ACP: -3
Init: +1 (+1 Dex)
Speed: 30ft

Saves:
Fortitude +4 [2 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +4 [+2 base, +2 Wis]

BAB: +0
Melee Atk: +2 (1d6+2/18-20/x2/S, scimitar)
Melee Atk: +2 (1d6+2/x2/B, club) or +3 (1d8+3/x2/B, shillelagh)
Melee Atk: +2 (1d4+2/19-20/x2/S, dagger)
Melee Atk: +2 (1d4+2/x2/B, slam)
Ranged Atk: +1 (1d4+2/x2/20 ft./P, dart)
Ranged Atk: +1 (1d4+2/19-20/x2/10 ft./P, dagger)

Skills:
Craft (woodworking) +5 [4 ranks, +1 Int]
Handle Animal +4 [4 ranks, +0 Cha]
Knowledge (nature) +7 [4 ranks, +1 Int, +2 nature sense]
Listen +4 [2 ranks, +2 Wis]
Spot +4 [2 ranks, +2 Wis]
Survival +8 [4 ranks, +2 Wis, +2 nature sense]

Feats:
Ironwood Body (1st level)

Languages: Common, Druidic

Spells Prepared
DC +2
0th – cure minor wounds x2, mending
1st – magic fang, shillelagh

Equipment
Scimitar – free (4 lbs)
Heavy wooden shield – 7gp (15 lbs)
10 darts – 5gp (5 lbs)
Club – 0gp (3 lbs)
Dagger – 2gp (1 lb)
Explorer's outfit emblazoned with Cyran insignia

Donkey with bridle, pack saddle, and saddlebags - 19gp
Backpack - free (2 lbs)
~Woodcarver’s tools – 5gp (5 lbs)
~Bedroll – free (5 lbs)
~Tent – 10gp (20 lbs)
~Spade - free (8 lbs)
~10 days’ rations for Small Dog – 5gp (10 lbs)
~50 ft. hemp rope - 1gp (10 lbs)
~Common lamp – 1sp (1 lb)
~6 pints of oil – 6sp (6 lbs)
~2 waterskins – 1gp (1 free) (2 lbs)
~Smokestick - 20gp (1/2 lb)
~Sunrod - 2gp (1 lb)
~5 square yards of canvas - 5sp (5 lbs)

Belt pouch - free (1/2 lb)
~Signal whistle – 8sp (-- lbs)
~Mistletoe (divine focus) – 0gp (-- lbs)
~Flint and steel – free (-- lbs)
~Bell – 1gp (-- lbs)

Total weight – 104 lbs, medium load. But 75.5 lbs carred on donkey. 28.5 carried by Dog, light load.

Money
0 gp

Little Dog – Riding dog animal companion
Medium animal; HD 2d8+4: hp 13; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14; Base Atk +1; Grp +3; Atk: bite +3 melee (1d6+3); full Atk: bite +3 melee (1d6+3); Space/Reach 5ft./5ft.; SQ low-light vision, scent, link, share spells; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.

Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*; Alertness, Track.

*Riding dogs have a +4 racial bonus to Survival when tracking by scent.

Tricks Known: Attack, Defend, Down, Heel, Come, Guard, Stay, Fetch

Small Dog is small only compared to Dog. A sleek-furred brindle hound nearly three feet tall at the shoulders with massive jaws, Small Dog is keenly devoted to his master and seems to prefer the predictable warforged to the company of the fleshy races. (Small Dog is essentially a Great Dane.)
~~~~~

Appearance: IWM-13, or Dog, is a particularly tall warforged clad in durable ironwood as opposed to the more typical steel composite plating. It leads a donkey that bears slightly unusual items for a warforged, namely a tent and bedroll. It wears simple clothes so its designation can be seen clearly. It bears a scimitar and dagger at its belt and a club in its hand. A quiver full of darts dangle from a harness at its side and it bears a plain wooden shield on its right arm.

Personality: Dog is observant of the world around it, not just to seek out enemies but to seek out the variations in the natural world. When camp has been made, it will examine the plant and animal life around it minutely, aided by its companion, Small Dog. It goes through the designated motions to prepare its spells and train Small Dog, but it seems to spend more time on both than is strictly necessary.

Background: The IWM series, or Ironwood Magic-users, have been put into limited production to see if units capable of using druidic magic are viable. Druidic magic has been found to be crucial to some battles, particularly amongst the shamans of Darguun, and a warforged alternative was sought to avoid other sentient casualties. While some of the initial experiments failed, the new runs have proven to have the capability of mastering the lessons in magic and nature.

The programming takes longer to come into effect than typical combat programming, and additional testing is necessary to make certain all lessons are mastered. In addition, instructors of druidic techniques had to be hired, and brought with them the spiritual oaths that seem to be crux of failures if they are not followed. Though common knowledge says warforged do not have spirits, the ability to cast the spells seems to work only if the proto-druids held to their oaths and performed the ancient rituals.

Also, animal companions were a vital link necessary for both the spiritual growth of the druid (something privately doubted by the normal trainers) and the combat efficacy of the units (something the trainers approved of). War dogs were the most common animal available, being less expensive than battle-trained horses, and so most proto-druids were paired with hounds, to good results.

Dog found its companion, Small Dog, to be a satisfactory partner in scouting, combat, and at times of necessary inactivity. In order to see to his comfort, Dog carries unusual items for most warforged: a bedroll, food, water, and even a tent. To help communicate with Small Dog, Dog carries a whistle and bell, being unable to make the whistling and clucking noises its teachers did to signal the animal.

Dog offers Small Dog affection above and beyond when he does a good job, but doesn’t always realize it. Small Dog has shamelessly taken advantage of the fact that Dog doesn’t get hand cramps from scratching him for hours on end. When not otherwise engaged, Dog fills idle hours in simple carving of small animals. Most of the figures are not particularly lifelike, looking more like a ‘forged version of the creature, but Dog finds them mildly interesting and a good way to keep itself busy.[/sblock]
 
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I had no real strong gender feelings about Dog, which is why I didn't put down anything, but he does seem maybe a bit more male than female, so I'll designate him that.

Oh, hey, just to clarify, we warforged probably have need of neither identification papers nor cash, yeah?
 

Unit: SD-95
Descrption: The SD series are unusual small and thin warforged, with nimble fingers, and fast minds. They are design to demolition tasks, operating various devices, and exploring. These units have shown to be skilled in sneakery combat, often behind some other more bulky units. Their joints are specially designed to make no noise, allowing them to hide and sneak. They are lightly armored, in order to develop their skill.
Special regards: These untis have showed wild attitude some times, when assigned to routinize tasks. They have high tendency to think by their own.

Unit profile: "Spider" as this unit has been call, shows wild attitude toward 'Bored' task as itself describes them. It is male genderized, and is quite talkative for a warforged. He usually moves suddenly, after minutes of complete stillness.
 
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