Okiday, here is IWM-13, "Dog," warforged druid.
[sblock]IMW-13 “Dog”
Male Personality Warforged Druid 1
Alignment: True Neutral
Deity: None
Region: Eston, Cyre
Height: 6' 10''
Weight: 318lbs
Plating: Dark Brown
Eyes: Brown
Age: 6 months
XP: 0
Action Points: 5
Str: 14 (+2) [6 points]
Dex: 12 (+1) [4 points]
Con: 14 (+2) [4 points, +2 racial]
Int: 12 (+1) [4 points]
Wis: 14 (+2) [10 points, -2 racial]
Cha: 10 (+0) [4 points, -2 racial]
Class and Racial Abilities: +2 Con, -2 Wis, -2 Cha, ironwood composite plating (AC +3), damage reduction 2/slashing, light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected). Animal companion, nature sense, wild empathy (+1). Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and sling. Proficient with light and medium armor, but only if non-metallic. Divine spells.
Hit Dice: 1d8+2
HP: 10
AC: 16 (+1 Dex, +3 composite plating, +2 shield) Touch – 11, Flat-footed – 13
ACP: -3
Init: +1 (+1 Dex)
Speed: 30ft
Saves:
Fortitude +4 [2 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +4 [+2 base, +2 Wis]
BAB: +0
Melee Atk: +2 (1d6+2/18-20/x2/S, scimitar)
Melee Atk: +2 (1d6+2/x2/B, club) or +3 (1d8+3/x2/B, shillelagh)
Melee Atk: +2 (1d4+2/19-20/x2/S, dagger)
Melee Atk: +2 (1d4+2/x2/B, slam)
Ranged Atk: +1 (1d4+2/x2/20 ft./P, dart)
Ranged Atk: +1 (1d4+2/19-20/x2/10 ft./P, dagger)
Skills:
Craft (woodworking) +5 [4 ranks, +1 Int]
Handle Animal +4 [4 ranks, +0 Cha]
Knowledge (nature) +7 [4 ranks, +1 Int, +2 nature sense]
Listen +4 [2 ranks, +2 Wis]
Spot +4 [2 ranks, +2 Wis]
Survival +8 [4 ranks, +2 Wis, +2 nature sense]
Feats:
Ironwood Body (1st level)
Languages: Common, Druidic
Spells Prepared
DC +2
0th – cure minor wounds x2, mending
1st – magic fang, shillelagh
Equipment
Scimitar – free (4 lbs)
Heavy wooden shield – 7gp (15 lbs)
10 darts – 5gp (5 lbs)
Club – 0gp (3 lbs)
Dagger – 2gp (1 lb)
Explorer's outfit emblazoned with Cyran insignia
Donkey with bridle, pack saddle, and saddlebags - 19gp
Backpack - free (2 lbs)
~Woodcarver’s tools – 5gp (5 lbs)
~Bedroll – free (5 lbs)
~Tent – 10gp (20 lbs)
~Spade - free (8 lbs)
~10 days’ rations for Small Dog – 5gp (10 lbs)
~50 ft. hemp rope - 1gp (10 lbs)
~Common lamp – 1sp (1 lb)
~6 pints of oil – 6sp (6 lbs)
~2 waterskins – 1gp (1 free) (2 lbs)
~Smokestick - 20gp (1/2 lb)
~Sunrod - 2gp (1 lb)
~5 square yards of canvas - 5sp (5 lbs)
Belt pouch - free (1/2 lb)
~Signal whistle – 8sp (-- lbs)
~Mistletoe (divine focus) – 0gp (-- lbs)
~Flint and steel – free (-- lbs)
~Bell – 1gp (-- lbs)
Total weight – 104 lbs, medium load. But 75.5 lbs carred on donkey. 28.5 carried by Dog, light load.
Money
0 gp
Little Dog – Riding dog animal companion
Medium animal; HD 2d8+4: hp 13; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 natural), touch 12, flat-footed 14; Base Atk +1; Grp +3; Atk: bite +3 melee (1d6+3); full Atk: bite +3 melee (1d6+3); Space/Reach 5ft./5ft.; SQ low-light vision, scent, link, share spells; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*; Alertness, Track.
*Riding dogs have a +4 racial bonus to Survival when tracking by scent.
Tricks Known: Attack, Defend, Down, Heel, Come, Guard, Stay, Fetch
Small Dog is small only compared to Dog. A sleek-furred brindle hound nearly three feet tall at the shoulders with massive jaws, Small Dog is keenly devoted to his master and seems to prefer the predictable warforged to the company of the fleshy races. (Small Dog is essentially a Great Dane.)
~~~~~
Appearance: IWM-13, or Dog, is a particularly tall warforged clad in durable ironwood as opposed to the more typical steel composite plating. It leads a donkey that bears slightly unusual items for a warforged, namely a tent and bedroll. It wears simple clothes so its designation can be seen clearly. It bears a scimitar and dagger at its belt and a club in its hand. A quiver full of darts dangle from a harness at its side and it bears a plain wooden shield on its right arm.
Personality: Dog is observant of the world around it, not just to seek out enemies but to seek out the variations in the natural world. When camp has been made, it will examine the plant and animal life around it minutely, aided by its companion, Small Dog. It goes through the designated motions to prepare its spells and train Small Dog, but it seems to spend more time on both than is strictly necessary.
Background: The IWM series, or Ironwood Magic-users, have been put into limited production to see if units capable of using druidic magic are viable. Druidic magic has been found to be crucial to some battles, particularly amongst the shamans of Darguun, and a warforged alternative was sought to avoid other sentient casualties. While some of the initial experiments failed, the new runs have proven to have the capability of mastering the lessons in magic and nature.
The programming takes longer to come into effect than typical combat programming, and additional testing is necessary to make certain all lessons are mastered. In addition, instructors of druidic techniques had to be hired, and brought with them the spiritual oaths that seem to be crux of failures if they are not followed. Though common knowledge says warforged do not have spirits, the ability to cast the spells seems to work only if the proto-druids held to their oaths and performed the ancient rituals.
Also, animal companions were a vital link necessary for both the spiritual growth of the druid (something privately doubted by the normal trainers) and the combat efficacy of the units (something the trainers approved of). War dogs were the most common animal available, being less expensive than battle-trained horses, and so most proto-druids were paired with hounds, to good results.
Dog found its companion, Small Dog, to be a satisfactory partner in scouting, combat, and at times of necessary inactivity. In order to see to his comfort, Dog carries unusual items for most warforged: a bedroll, food, water, and even a tent. To help communicate with Small Dog, Dog carries a whistle and bell, being unable to make the whistling and clucking noises its teachers did to signal the animal.
Dog offers Small Dog affection above and beyond when he does a good job, but doesn’t always realize it. Small Dog has shamelessly taken advantage of the fact that Dog doesn’t get hand cramps from scratching him for hours on end. When not otherwise engaged, Dog fills idle hours in simple carving of small animals. Most of the figures are not particularly lifelike, looking more like a ‘forged version of the creature, but Dog finds them mildly interesting and a good way to keep itself busy.[/sblock]