Okay, here goes ... can I get the stats for a "carp"?

Krishnath said:
Hmm... one of these days I really should post the School of Piranha swarm....


[shameless plug on] Or just grab a copy of Tome of Horrors II since there is a Piranha Swarm in there. :)[/shameless plug off]
 

log in or register to remove this ad

Beleive it or not, but I can use these in my upcoming adventure. Question, is there a way to see all the posts from a thread at once? Some boards have a 'show' all button. Makes it handy when you want to save the entire thread into a .mht file instead of doing so with multiple files for multipe pages.
 



the Jester said:
Y'know, that makes me feel better about all this. :)
That's the problem with D&D these days. Everybody wants the orges, the trolls, the giants ... the dragons.

Nobody remembers the little creatures. Nobody remembers the fish.

D&D needs more fish.

:cool:
 

Sonofapreacherman said:
That's the problem with D&D these days. Everybody wants the orges, the trolls, the giants ... the dragons.

Nobody remembers the little creatures. Nobody remembers the fish.

D&D needs more fish.

:cool:
Just because of that I need to make an epic fish, yes, I did say an epic fish.
 



Having looked at a lot of animal stats lately (see my sig), I would recommed Cha 4 (not quite as anti-charismatic as a lizard or rat) and Dex 15 (fish may be slippery, but a big fat carp isn't exactly dexterous).

[Edit: changed Cha back to 2, +2 from Awakening. See post below.]

And no need to look for an Epic or Legendary carp... Why not just Awaken it? For those occasions where you need a talking fish with a magic ring in its mouth...

AWAKENED CARP
Tiny Magical Beast (Augmented Animal, Aquatic)
Hit Dice:
2 d8 (9 hp)
Initiative: +2
Speed: Swim 60 ft. (12 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 10
Base Attack/Grapple: +1/–11
Attack: Bite +5 melee (1d3–4)
Full Attack: Bite +5 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Blindsense, darkvision 60', low-light vision
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 3, Dex 15, Con 11, Int 10, Wis 12, Cha 4.
Skills: Listen +3, Spot +3, Swim +8
Feats: Weapon Finesse (bite)
Environment: Temperate aquatic
Organization: Solitary, pair, pack (3–10), or school (20–100)
Challenge Rating: 1
Advancement: By Character class
Level Adjustment: +0 (?)
 
Last edited:

Conaill said:
Having looked at a lot of animal stats lately (see my sig), I would recommed Cha 4 (not quite as anti-charismatic as a lizard or rat) and Dex 15 (fish may be slippery, but a big fat carp isn't exactly dexterous).
I don't know Conail. As creatures get smaller, they shouldn't get slower. Not all carp are the "coy pond" variety. Wild carp are very fast. Porpoises and squids both have a Dexterity of 17 at Medium size. The octopus has a Dexterity of 17 at Small size. Fish are Tiny. If anything, I would contemplate raising their Dexterity above 17 rather than lowering it (based on the stats I've been looking at).

As for Charisma, every aquatic animal with an Intelligence of 1 also has a Charisma score of 2 (manta ray, octopus, squid, and shark). In fact, every animal in the Monster Manual (with the sole exception of toads) has a Charisma of 2 if their Intelligence is also 1. Fish simply don't have the brains to be charismatic. Toads at least get kissed by princesses.

:)
 
Last edited:

Trending content

Remove ads

Top