FrogReaver
As long as i get to be the frog
I find the amount of single target damage a PC can dish out in the first round of combat to be an interesting and useful statistic. I think crowdsourcing this kind of exercise out will yield results a lot faster. After some builds get posted I'll classify them and place them here on the front page. Right now I'm thinking feats vs non feats, multiclassing vs non-multiclassing. Stuff like that.
I don't want this to be a Damage Kings style thread where you only ever attempt to one up the previous poster, to the point that you've created a character that won't work in practice just so you can say you created the most damaging PC. I find knowing the results of actual playable builds to be much more interesting. That's what I'm pushing for here.
Without further ado:
Rules:
1. Use point buy for character creation
2. +3 in your attack stat mod will be 55% chance to hit. +4 will be 60% chacne to hit. +5 will be 65% chance to hit.
3. Crits are recommended to be accounted for but not required.
4. Use whatever features, source material, rules or interpretations you would like. Just try to summarize anything you think might not be universal.
5. Saving throws will be calculated the same way as attacks 55% chance for enemy to fail at +3 mod etc.
6. No Prebuffs
7. Damage should be calculated for the first round of combat.
Any additional questions please post.
I don't want this to be a Damage Kings style thread where you only ever attempt to one up the previous poster, to the point that you've created a character that won't work in practice just so you can say you created the most damaging PC. I find knowing the results of actual playable builds to be much more interesting. That's what I'm pushing for here.
Without further ado:
Rules:
1. Use point buy for character creation
2. +3 in your attack stat mod will be 55% chance to hit. +4 will be 60% chacne to hit. +5 will be 65% chance to hit.
3. Crits are recommended to be accounted for but not required.
4. Use whatever features, source material, rules or interpretations you would like. Just try to summarize anything you think might not be universal.
5. Saving throws will be calculated the same way as attacks 55% chance for enemy to fail at +3 mod etc.
6. No Prebuffs
7. Damage should be calculated for the first round of combat.
Any additional questions please post.