There's a new Unearthed Arcana in town! "The bard receives a new Bardic College feature: the College of Eloquence. Additionally, the paladin gains a new Sacred Oath feature: the Oath of Heroism."
We need a Revolutionary Paladin whose mechanics lend to toppling the burgeois and seizing the means of production.
Well this new series of subclasses-based UA articles pretty much tell me two things:
- the game doesn't need more subclasses after Xanathar’s
- the gamers still want more subclasses after Xanathar’s
So it's really starting to feel like subclasses are the new prestige classes, but fortunately the extremely slow release schedule of 5e will keep us safe for a long time.
I mean the game doesn't need more than 4 classes either....
I mean, "needs" is meaningless in the context of a game.
But insofar as we all know roughly kinda what you mean by it, here, I disagree. It's not that the game doesn't need more subclasses, it's simply that they aren't going to bother with a lot of the stuff that a lot of us really want any time soon, if ever.
Honestly, I'd rather have a shadow warlock than anything they've playtested except the artificer, but because so many people see the sorcerer and claim the concept is "covered", it ain't happening anytime soon. I mean, nevermind that making a pact with The Raven Queen or with the Dark Powers, or whatever would be entirely different from the sorcerer bloodline. They're both "shadow magic subclass" ideas, and apperently each concept has to be reduced to the most uselessly broad definition and then compared to the existing game on that basis in order to have a chance at existence.
In regards to the recent batch of tests, once you look at it as an exercise of Magic Mana wheel coverage, they make so much sense...
Here's the thing about M:tG's color wheel and existing sets. They're like those D&D Alignment charts that people do. Which is say, they're broadly drawn and try to hit the key iconic story points that show up everywhere, so you can fit almost anything into them. Showing you can describe something in M:tG terms proves absolutely nothing.
Now yes, the Ravnica book exists, but I'd honestly count that as a strike against the idea, not for it. They don't want to dilute the D&D identity by throwing out too many M:tG books too quickly. It's too soon for another one.
Nah, the term is a Good Paladin I the truest senseThe term for that is anti-paladin.
The beauty of the exceptions based design means that more options don't overwhelm the game, either.
I do not think that they are unwilling to consider a Shadow Warlock: they tested one for Xanathar's, it just didn't get traction. If they come at it from another angle, maybe not zeroed in on the Raven Queen, they'll have better luck.
In regards to the recent batch of tests, once you look at it as an exercise of Magic Mana wheel coverage, they make so much sense...
We need a Revolutionary Paladin whose mechanics lend to toppling the burgeois and seizing the means of production.
As for the Sorcerer taking up that roll, there are two Feywild flavoured Druids, a Fey Warlock, this Fey Barbarian, and even the Neutral version of the Divine Soul Sorcerer gets fairy wings. So there is still tons of room of Shadow Warlocks.