abe ray
Explorer
Kit concept: healing wizard
benefit: you can cast healing spells!
flaws:you must give up the ability to cast spells of 3 schools not including abjuration Or necromancy.you also loose(temporary) 1 con per level of healing spell you cast. if you go to zero con then you go into a coma for 1 hour per point lost. You regain 1 con per hour rest.
nwp:healing & herbalism
weapon prof:any non violent weapon
what do you think & how would you fine people improve upon it?
benefit: you can cast healing spells!
flaws:you must give up the ability to cast spells of 3 schools not including abjuration Or necromancy.you also loose(temporary) 1 con per level of healing spell you cast. if you go to zero con then you go into a coma for 1 hour per point lost. You regain 1 con per hour rest.
nwp:healing & herbalism
weapon prof:any non violent weapon
what do you think & how would you fine people improve upon it?
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