AFGNCAAP
First Post
Hello,
One of the things I'm working on for a D&D campaign is creating new varieties of dragons. I'm having a bit of difficulty trying to determine how I'll design the dragons, so I thought I'd bring up the issue here & get a bit of feedback on the matter.
First, some background data:
Basically, I'm trying to decrease the different kinds of dragons out there, & create something new that players wouldn't have knowledge of (by researching stats in the MM, etc.). So far, I've only had 2 approaches.
Any other possible ideas would be appreciated, as would any elaboration on the stuff I've had so far. Also, I'd appreciate any info/advice/experience on your experiences with using newly-created types of dragons, too.
One of the things I'm working on for a D&D campaign is creating new varieties of dragons. I'm having a bit of difficulty trying to determine how I'll design the dragons, so I thought I'd bring up the issue here & get a bit of feedback on the matter.
First, some background data:
- My campaign world has most of the different types fo dragons mentioned in the Monster Manuals & the Draconomicon: all the chromatics, metallics, & gem dragons, plus other varieties like the shadow, force, brown, fang, & other sorts.
- However, many of these species of dragons are on the decline--too much competition over the barely-enough resources to really thrive.
- As a result, some species of dragons are starting to intermingle, creating new species from these unions. These new breeds are proving to be much more formidable/capable than either of the "parent" species.
- In addition, a few new species of dragon have appeared due to magical experimentation/breeding (think of dragons going through a program similar to the one used by Saruman for orcs in order to produce Uruk-Hai. They're much worse than anything natural.)
- Eventually, the new species of dragons will totally supplant the standard/existing ones. (By this timeline, the existing species of dragons are all but extinct, with a tiny grouping of each still around).
Basically, I'm trying to decrease the different kinds of dragons out there, & create something new that players wouldn't have knowledge of (by researching stats in the MM, etc.). So far, I've only had 2 approaches.
- 1 Color, 1 Dragon: Basically, dragons of similar colors interbred, creating a new variety of dragon: Blue dragons & Sapphire dragons; Emerald dragons & Green dragons; Gold dragons and brass dragons; etc. It's still a fair # of dragons, overall, but it'll have enough variety to make things a bit unpredicable.
- Elemental-themed/Energy-themed Dragons. The dragons will be built around mastery/immunity to a particular element/type of energy: Fire dragons; Earth/Acid dragons; Air/Electricity dragons; Water/Cold dragons; Sonic dragons; Force dragons; etc. I could keep the color-based theme/labels for the different breeds, but it's not necessary. Besides, with these dragons, it may be cool to have a wide variety of appearances for them (so PCs can't automatically guess the dragon type by appearance).
Any other possible ideas would be appreciated, as would any elaboration on the stuff I've had so far. Also, I'd appreciate any info/advice/experience on your experiences with using newly-created types of dragons, too.