Huw
First Post
Numion said:Some of real world mythological beasts are too wack even for D&D. The game with the gelatinous cube![]()
Admit it, you're thinking of the bonnacon aren't you? The cow which sh*ts flaming dung?
Numion said:Some of real world mythological beasts are too wack even for D&D. The game with the gelatinous cube![]()
Crothian said:All of them.
Numion said:Some of real world mythological beasts are too wack even for D&D. The game with the gelatinous cube![]()
That's a bit weird given the tales of the manticore are a European's view of the tiger.Huw said:Manticores have been made humanoid. They're tribal pack hunters with big claws and spikes.
Excellent point. I find that riddle-asking and other folkloric monsters don't work in D&D without an unacceptable amount of railroading.Doug McCrae said:There's a big difference between monsters in myth/folklore and monsters in D&D. The former are usually defeated by being tricked, the latter are mostly just beaten to death.
If you want folkloric monsters you want a whole different game system, or maybe systemless, where the opponents are physically invincible.
Doug McCrae said:There's a big difference between monsters in myth/folklore and monsters in D&D. The former are usually defeated by being tricked, the latter are mostly just beaten to death.
If you want folkloric monsters you want a whole different game system, or maybe systemless, where the opponents are physically invincible.
rycanada said:I think the dragon has been done pretty well.
Although, now that you mention it, I do have a few ideas of my own for doing them differently...
rycanada said:A serious question for Crothian: If all of them need a better treatment, what would you see as "better"?