Myth & Magic a 2e "future-clone" (kinda like Pathfinder or C&C) is up on Kickstarter right now with its full Player's Book and it is blowing up. Up until now, it has had its free starter set available, both Player and GMs book.
If you like the playstyle and feel of 2e but enjoy more modern mechanics, or are looking for a system that is not reliant on minis while having customizability, M&M might be for you. Check out the free books, on rpgnow or available as direct download from here:
http://www.newhavengames.com/#2
I am playing 2e for the first time since 1999 this weekend and I have to say, as I am going through the books some really clunky bits jump right out that newer editions have addressed. I feel M&M has a good compromise for some, not all in on certain things, but cleaning up others.
I worked up some 2e conversion notes if anyone is interested.
Full disclosure- I am in on the Kickstarter, and just an enthusiastic fan.
Cheers
If you like the playstyle and feel of 2e but enjoy more modern mechanics, or are looking for a system that is not reliant on minis while having customizability, M&M might be for you. Check out the free books, on rpgnow or available as direct download from here:
http://www.newhavengames.com/#2
I am playing 2e for the first time since 1999 this weekend and I have to say, as I am going through the books some really clunky bits jump right out that newer editions have addressed. I feel M&M has a good compromise for some, not all in on certain things, but cleaning up others.
I worked up some 2e conversion notes if anyone is interested.
Full disclosure- I am in on the Kickstarter, and just an enthusiastic fan.
Cheers
Last edited: