zaratan
First Post
I'm going to play one Monday in my play test group, which I've been experimenting with all the archtypes. I can't exactly base my experience off of what you call a combat day since everyone plays at different speeds and we get through what we get through. Since I mostly play in AL, I can't create a long term character. But from experience I can tell you that great weapon master is not for low level characters, and the majority of the people who take that feat at low levels are usually more of a liability in combat than an asset. You do 0 damage when you miss. At level 9, hitting AC 16 with a +14 to hit, you should be landing your strikes 90-95% of the time. You literally can only miss on a roll of 1. The reason you can't use lethal strike with your off hand is the same exact reason rogues can only use sneak attack 1 time per round, because it would be OVERPOWERED. Also it's irrelevant anyway since you can only use a certain number of psi points per round anyway.
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A fighter lvl 9 will get 20 of str and GWM, which means +4 if he don't have a magic weapon yet. Against AC 16 means avg 22.90 or 35.84 with advantage without any resources. A rage half orc barbarian str 18 GWM would be doing 35.53 against that AC 16 and
Fighter against AC 20 would do 13.11 or 23.12 with advantage, but he has precision strike to help a lot in that case. A 21.73 barbarian agaisnt AC 20 (24.73 wtihout -5/+10).
A Soul knife that maxed Dex (so with only int 16) for 7 pp (which he can do all day, but will not have much more pp left for the rest) could do against AC 20 would do 19.22 or 25.435 with advantage. But Against AC 16 the avg dmg is 24,525 and 27,55125 respectively. So the high chance to hit is only really usefull against high AC, which isn't the standard for most enemies. After lvl 9, soul knife only get +1d8/round of damage at will, the rest cost pp (which is ok, with that bigger pool).
Funny is, at lvl 11 (or before if target move), if you make a soul knife with booming blade, he'll do more damage than the off hand one and with his bonus action free for lethal strike or any other thing.
My problem with lethal strike (or any other mystic weapon damage increase) and mystic off hand attack is that he can't use at same turn, not "together".
A crossbow expert rogue or dual wielder can attack, bonus action attack and use sneak attack at same turn.
So, why the hell they planned to make soul knife a dual wielder if this really don't add much? Seriously that you can't agree that there is something wrong with the off hand attack for soul knife?