Davies
Legend
Feena
Even in civilizations as devoted to self-control as the Gynesians are -- perhaps especially in such civilizations -- there will occasionally come along those who reject the values that their parents and elders attempt to instill in them. Sixteen years* ago, Feena -- properly K'zn F'na G'eru -- was one such child. She'd heard all about how the way of the Gynesian people was designed to protect themselves from those who feared them because of their powers, and her takeaway was that there were people out there who had cause to fear them. She decided that she would use those powers to take those people for all they were worth, since their fear would surely prevent them from understanding what she was doing.
A year after she left her home world, Feena came to the conclusion that she might be underestimating the Technate's ability to understand what they feared. Turned out that many of them actually had a fairly good sense of when they were being conned by someone with psychic powers. Unfortunately, she reached this conclusion when she was already being transported to serve a sentence of rehabilitative confinement for various charges of fraud.
As it happened, the facility where she was imprisoned was the same one where Aun Taxad had been placed, and where Vittara had arranged to be sent as she hunted him. Feena didn't find this all out until the very end of her time there, when she took advantage of a general escape to get out of the prison, accidentally following the same course as they had, and chancing to witness the start of what she thought was a very strange conversation. Puzzled by it, she tried to read their minds to get some context, and as they were focused on each other, she was able to do so.
And so Feena learned about Daath, and the Dark Side, and all the millions of terrible things that lurked beyond the borders of the Technate. It left her reeling, and even after the two she'd spied upon departed, she remained where she was, trying to process what she'd just learned. As it happened, she still hadn't quite reached the point where she was ready to get moving again by the time that the BLE's watchdogs found her and returned her to the facility.
But maybe that was a blessing in disguise. Maybe she was being given time to figure things out. From then on, she started taking rehabilitation much more seriously, and actually managed to complete the process within six years*. Released on her own recognizance, she promptly tossed the contact information for the job she was supposed to take afterwards and sought out a way to join the Last Men Standing, and has served with them ever since.
Feena has, within the last three years*, found herself the somewhat reluctant leader of a small action team of the Lasters who are regarded as some of their top agents. Hallandar considered sending them to Earth as part of the group meant to learn from the superpowers there, but ultimately decided on a different group. Instead of working on the front, their missions take them all over the Technate and nearby systems, since the fight against the Dark Side requires unconventional tactics.
In terms of her powers, Feena attempts to present herself as a highly trained empath, who's able to discern people's emotions, shape hallucinations based on them, and heal wounds by taking their pain into herself. Only those whom she trusts completely, such as her teammates, know that she is capable of doing much more detailed psychic probes and inducing emotions in others that are so overpowering that they leave people stunned, as well as creating an 'obscurity field' around herself and others. She's also an excellent con-artist, though she usually employs these skills to recognize when the opposition is pulling scams instead of pulling them herself.
One thing that Feena sometimes worries about is the possibility that the major decisions in her life, such as joining the Lasters, aren't really her own, but result from her picking up on the emotions of others. When those around her are angry, she gets angry; when they're frightened, so is she. She does have some control over this, else she could never have left the contentment of Aganesh in the first place. But does she have enough control?
Feena -- PL 9
Abilities:
STR 1 | STA 2 | AGL 3 | DEX 4 | FGT 3 | INT 4 | AWE 7 | PRE 3
Powers:
Basic Telepathy: Comprehend Languages 3, Affects Others and Self, Perception Area; Mental Communication 2 - 25 points
Psychic Talents: Array (28 points)
Advantages:
Attractive, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fascinate (Deception), Improved Defense, Improved Initiative, Improved Trip, Skill Mastery (Deception), Taunt.
Equipment:
Blaster Pistol (Ranged Damage 5) and 15 other points of equipment as needed.
Skills:
Close Combat: Unarmed 4 (+7), Deception 8 (+11), Expertise: Galactic 4 (+8), Insight 3 (+10), Investigation 4 (+8), Perception 3 (+10), Persuasion 4 (+7), Ranged Combat: Blaster 5 (+9), Sleight of Hand 5 (+9), Stealth 4 (+7), Treatment 2 (+6), Vehicles 4 (+8).
Offense:
Initiative +7
Unarmed +7 (Close Damage 1)
Blaster +9 (Ranged Damage 5)
Emotional Influence -- (Perception Range Will 6)
Defense:
Dodge 9, Parry 7, Fortitude 4, Toughness 7/2, Will 11
Totals:
Abilities 54 + Powers 66 + Advantages 15 + Skills 25 + Defenses 16 = 178 points
Complications:
Responsibility--Motivation. Emotional Sensitivity (acts in the way that other people are feeling.) Prejudice (psychic.)

Even in civilizations as devoted to self-control as the Gynesians are -- perhaps especially in such civilizations -- there will occasionally come along those who reject the values that their parents and elders attempt to instill in them. Sixteen years* ago, Feena -- properly K'zn F'na G'eru -- was one such child. She'd heard all about how the way of the Gynesian people was designed to protect themselves from those who feared them because of their powers, and her takeaway was that there were people out there who had cause to fear them. She decided that she would use those powers to take those people for all they were worth, since their fear would surely prevent them from understanding what she was doing.
A year after she left her home world, Feena came to the conclusion that she might be underestimating the Technate's ability to understand what they feared. Turned out that many of them actually had a fairly good sense of when they were being conned by someone with psychic powers. Unfortunately, she reached this conclusion when she was already being transported to serve a sentence of rehabilitative confinement for various charges of fraud.
As it happened, the facility where she was imprisoned was the same one where Aun Taxad had been placed, and where Vittara had arranged to be sent as she hunted him. Feena didn't find this all out until the very end of her time there, when she took advantage of a general escape to get out of the prison, accidentally following the same course as they had, and chancing to witness the start of what she thought was a very strange conversation. Puzzled by it, she tried to read their minds to get some context, and as they were focused on each other, she was able to do so.
And so Feena learned about Daath, and the Dark Side, and all the millions of terrible things that lurked beyond the borders of the Technate. It left her reeling, and even after the two she'd spied upon departed, she remained where she was, trying to process what she'd just learned. As it happened, she still hadn't quite reached the point where she was ready to get moving again by the time that the BLE's watchdogs found her and returned her to the facility.
But maybe that was a blessing in disguise. Maybe she was being given time to figure things out. From then on, she started taking rehabilitation much more seriously, and actually managed to complete the process within six years*. Released on her own recognizance, she promptly tossed the contact information for the job she was supposed to take afterwards and sought out a way to join the Last Men Standing, and has served with them ever since.
Feena has, within the last three years*, found herself the somewhat reluctant leader of a small action team of the Lasters who are regarded as some of their top agents. Hallandar considered sending them to Earth as part of the group meant to learn from the superpowers there, but ultimately decided on a different group. Instead of working on the front, their missions take them all over the Technate and nearby systems, since the fight against the Dark Side requires unconventional tactics.
In terms of her powers, Feena attempts to present herself as a highly trained empath, who's able to discern people's emotions, shape hallucinations based on them, and heal wounds by taking their pain into herself. Only those whom she trusts completely, such as her teammates, know that she is capable of doing much more detailed psychic probes and inducing emotions in others that are so overpowering that they leave people stunned, as well as creating an 'obscurity field' around herself and others. She's also an excellent con-artist, though she usually employs these skills to recognize when the opposition is pulling scams instead of pulling them herself.
One thing that Feena sometimes worries about is the possibility that the major decisions in her life, such as joining the Lasters, aren't really her own, but result from her picking up on the emotions of others. When those around her are angry, she gets angry; when they're frightened, so is she. She does have some control over this, else she could never have left the contentment of Aganesh in the first place. But does she have enough control?
Feena -- PL 9
Abilities:
STR 1 | STA 2 | AGL 3 | DEX 4 | FGT 3 | INT 4 | AWE 7 | PRE 3
Powers:
Basic Telepathy: Comprehend Languages 3, Affects Others and Self, Perception Area; Mental Communication 2 - 25 points
Psychic Talents: Array (28 points)
- Emotional Influence: Perception Ranged Cumulative Affliction 6 (Resisted by Will; Dazed, Stunned, Incapacitated), Subtle, Variable (Emotions) - 1 point
- Empathic Healing: Perception Range Empathic Healing 9 - 1 point
- Hallucinations: Illusions 6 (all senses), Feedback, Resistable by Will, Selective - 1 point
- Mind Reading: Cumulative Mind Reading 9, Subtle - 28 points
- Stealth: Concealment 9 (all senses but mental), Affects Others and Self, Burst Area, Passive, Resistible by Will, Selective - 1 point
Advantages:
Attractive, Defensive Attack, Defensive Roll 2, Equipment 5, Evasion, Fascinate (Deception), Improved Defense, Improved Initiative, Improved Trip, Skill Mastery (Deception), Taunt.
Equipment:
Blaster Pistol (Ranged Damage 5) and 15 other points of equipment as needed.
Skills:
Close Combat: Unarmed 4 (+7), Deception 8 (+11), Expertise: Galactic 4 (+8), Insight 3 (+10), Investigation 4 (+8), Perception 3 (+10), Persuasion 4 (+7), Ranged Combat: Blaster 5 (+9), Sleight of Hand 5 (+9), Stealth 4 (+7), Treatment 2 (+6), Vehicles 4 (+8).
Offense:
Initiative +7
Unarmed +7 (Close Damage 1)
Blaster +9 (Ranged Damage 5)
Emotional Influence -- (Perception Range Will 6)
Defense:
Dodge 9, Parry 7, Fortitude 4, Toughness 7/2, Will 11
Totals:
Abilities 54 + Powers 66 + Advantages 15 + Skills 25 + Defenses 16 = 178 points
Complications:
Responsibility--Motivation. Emotional Sensitivity (acts in the way that other people are feeling.) Prejudice (psychic.)