D&D 5E Multiclass Question: Does a Swashbuckler's Fancy Footwork & Druid's Wild Shape work together?

Clinton Lugert

First Post
// Brains,
I realize Druids don't multi-class well, but nonetheless I have a question about a Rogue/Druid build.

From what I'm reading, it seems like the Swashbuckler's Fancy Footwork ability would be one of the few that play nice while in Wild Shape. So as say, a Dire Wolf I would be able to attack, take the free disengage & then use my Bonus Action to Dash or Hide.
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.


Wild Shape
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
...
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

Of course, losing the Sneak Attack bonus sucks, but I'm curious.

Any other advice on a great low-level multi-class to go with Swashbuckler is welcome.

Thanks for your thoughts!
- Clint
 

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I dont see why not.

You should take Fancy footwork as Fancy "footwork" or better as Fancy movement. But fancy footwork sounds better as ability name.

Also rogue/druid multiclass is semi-bad that your DM would not break anything by handwaving away "natural weapons and sneak attack works".
 


// Brains,
I realize Druids don't multi-class well, but nonetheless I have a question about a Rogue/Druid build.

From what I'm reading, it seems like the Swashbuckler's Fancy Footwork ability would be one of the few that play nice while in Wild Shape. So as say, a Dire Wolf I would be able to attack, take the free disengage & then use my Bonus Action to Dash or Hide.
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.


Wild Shape
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
...
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

Of course, losing the Sneak Attack bonus sucks, but I'm curious.

Any other advice on a great low-level multi-class to go with Swashbuckler is welcome.

Thanks for your thoughts!
- Clint

If rage resistance work why shouldn't fancy footwork
 




Thanks guys. Glad to hear I'm not crazy. I'll see if I can get my DM to allow Natural Weapons as Finesse for Sneak Attack. If so, I'll run it!
Mobile Moon Druids are even better than Fancy Footwork. Consider dropping Swashbuckler entirely in favor of human w/ Mobile. (Sentinel is also pretty good, for the extra reaction attack to protect melee allies and/or the movement negation to protect ranged allies.)

Sent from my Moto G (4) using EN World mobile app
 

Mobile Moon Druids are even better than Fancy Footwork. Consider dropping Swashbuckler entirely in favor of human w/ Mobile. (Sentinel is also pretty good, for the extra reaction attack to protect melee allies and/or the movement negation to protect ranged allies.)

Sent from my Moto G (4) using EN World mobile app

Yes, but nothing beats wildshaping into a feline swashbuckler. Bonus points if you can get a pair of boots that won't meld with the new form...

10188857-large.jpg
 

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