mithril vs. silver

kreynolds said:

I'm sorry that the rest of us have failed to meet your expectations.

Hey, why so narky? You don't have to take his happy response to Souljourner as a personal affront. have you fallen out with him in the past or something? :confused:
 

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Plane Sailing said:
Hey, why so narky?

I didn't appreciate his implication that everyone else's input was useless. While it may not have been his intention, that's the way it came across.

Plane Sailing said:
You don't have to take his happy response to Souljourner as a personal affront.

Perhaps not, but I do. It was a reckless statement, and if he didn't mean that everyone else's input was useless, he should clarify that.

Plane Sailing said:
have you fallen out with him in the past or something? :confused:

Not that I recall. Like I said, I just didn't appreciate his comment. He made a generalized statement to one poster that his comments were useful, in a thread where several other posters are involved. I didn't see any justification for such a remark. That's all.
 
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For everyone else who wants true-silvered weapon, here's your answer.

-Mithril (True Silver)-

-Add the costs of Mithral and Silver.
[500 gp/pound + (20gp - Light Weapon) or (90gp - 1-handed) or (180gp - 2-handed)]

-Don't use the -1 damage Silver Disadvantage.
-Don't use the 1/2 weight Mithral Advantage.
-Allow it to bypass Silver DR.

Now it really is "true-silver". Note that the rules specifically ban this combo in the silver entry "...it doesn't work on rare metals such as adamantine, cold iron, and mithral.", so this is clearly a house rule. There are still reasons to get silver weapons (cheaper) and mithral weapons (1/2 weight). The hardness/hp is a mix of hardness from mithral and silver. I used the common values for weights to derive prices for weapons:

Ammunition 5/1lb
Light Weapon 2.5 lb
One-handed Weapon 5 lb
Two-handed Weapon 10 lb

Hm. Turns out a Mithril Greataxe costs more than an Adamantine, Cold Iron, or Silver Greataxe. Since Adamantine is the best (as it gives a nice "ignore hardness <20") and costs 3,000 gp for any weapon, I based the price off of Cold Iron (in that for any weapon it costs about 2,000 gp) with reductions in price for weapons with less mithril. So the price per pound ends up being about 200 gp/1 lb before adding in masterwork costs. The cost for light weapons and ammunition are roughly 20 times as expensive as regular silver (so 1 mithril arrow is as expensive as 20 silver arrows) while one-handed and two-handed weapons are only about 10 times as expensive. For masterwork I just added 10 to ammunition (for a nice round 50), the full 300 to light weapons, and 250 to one and two-handed weapons.

Everything ends up being quite a bit cheaper than mithral, but it doesn't give the main benefit of mithral (the lightness) and, imo, the designers of 3.5 decided not to mess with mithral weapons at all (rather than design a stronger silver, which wouldve been cool).

For everyone else who wants true-silvered weapon, here's your answer:

Mithril: Mithril is an alloy of silver and mithral, but stronger than either. When worked like steel it becomes a powerful material which bypasses the damage reduction of creatures with DR X/Silver, such as lycanthropes. Only weapons normally made of metal can be fashioned from mithril. Mithril is sometimes called "true-silver" among dwarves and elves, and orcs tend to fear it.

Weapons fashioned from mithril are always masterwork items as well; the masterwork cost is included in the prices given below.

Mithril has 30 hit points per inch of thickness and hardness 18.

Type of Mithril Item/Item Cost Modifier
Ammunition/+50 gp
Light Weapons/+800 gp
One-Handed Weapons/+1,250 gp
Two-Handed Weapons/+2,250 gp

Technik
 

paulewaug said:
...
If a moderator thinks this should be in the House Rules section they are absolutely more than welcome to move it,
.....
SO yes By the rules Mithral Is Not Silver so is not inherently by the rules allowed to bypass Silver.
......
Thanks for the input! (To everybody! ;))

OK I want this to continue in a positive manner so if a moderator would be so kind as to move this to the House Rules section that may make it easier.

[scene]:Low level board user gathers his components and casts:

Summon Moderator

if this helps any :D :) :o
Thanks.


edit: as usual my typing is poor
 
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I first changed my mind about the whole mithrael/silver issue when I read the Hobbit over 20 years ago and Tolkin refers to mithrael as truesilver or a more rare version of silver. sadly the game doesn't support this view. if it did then it would be up to the DM to limit it in his campaign. because it's so good that is not somthing that most players would want. I like the idea of spells that temporarilly give a weapon specific properties ie: silver weapon.
 

D&D isn't LotR. Even though many things have been copied from Middle Earth (sometimes getting new names like Balor instead of Balrog or Treant instead of Ent), as well as from a myriad of other sources, but these things aren't 100% like in the original source, and some of them have changed further away from the original image (Halfling).
 

For those of you having a problem with the silver/mithral thing . . . Think of it like this:

The bodies of these creatures are vulnerable to the specific chemical element of silver, "Au", and mithral is a different element altogether.
 

For those of you having a problem with the silver/mithral thing . . . Think of it like this:

The bodies of these creatures are vulnerable to the specific chemical element of silver, "Au", and mithral is a different element altogether.
 


Anubis said:
For those of you having a problem with the silver/mithral thing . . . Think of it like this:

The bodies of these creatures are vulnerable to the specific chemical element of silver, "Au", and mithral is a different element altogether.

I can't find it on the charts. What's the abb? Mi? ;)
 

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