Phazonfish
B-Rank Agent
Which certainly makes it much less of a chore to undress at bedtime. Also a great solution to being hit with Heat Metal while wearing armour.
This is great, I never thought of this.
Which certainly makes it much less of a chore to undress at bedtime. Also a great solution to being hit with Heat Metal while wearing armour.
Which certainly makes it much less of a chore to undress at bedtime. Also a great solution to being hit with Heat Metal while wearing armour.
GlassJaw said:I'll just add the caster in question is an enemy wizard. A player put him to sleep with a good roll at the end of last session. They want to interrogate him and are discussing how to prevent him from casting. They don't know he has Misty Step.
Yeah. If I allowed the characters to Misty Step out of manacles it would not be very long at all before one of them decided to Misty Step out of their clothes.
Keep in mind that Misty Step only goes 30' to a space that is in sight. So the characters would see the wizard disappear and reappear 30' away and unable to cast anything but a cantrip.
Best to just gag him and ask yes or no questions.
If the DM is being that obtuse, well ... time to find a new DM.![]()
If the player is trying to game the system... Time to find a new player.
In my opinion it would depend on the style of manacles, the type that runs through a ring behind them would go with. However the style that is anchored to the wall it's debatable I would probably rule that the spell fails to have an effect and I would let the player know beforehand. Three points to support this.
-At the end of the day what's the difference between steel manacles and a steel bracelet.
-How does the general public (ie. town sheriff) deal with casters when they break the law? Do they just get to run amok doing whatever they want until somebody gets sick of their shenanigans and just offs them? Consider for example how (for lack of a better term) how primal that world is, wouldn't it make sense for people just to off casters immediately in order to keep the general public safe if 90% of the public can't do squat about casters? Does this mean that the world runs as it does because casters generally don't care for anything for some reason? Consider the power that magic would provide and the corruption that would quickly happen should any of our world suddenly get magic for some reason and try telling me that it's not going to happen there?
-Thirdly is ruling the player gets to decide would quickly lead to players attempting to exploit the system for their own benefit, what's the difference between a lizard skin cape and a lizard, how about if I just teleport the dragons skin? Ruling in a manner that gives the player the power in these situations has in my experience (6 years of pen and paper style rpg's) led to people trying to game the system for the own benefit.
My games now run with more then a little realism in them in order to avoid these types of behaviors.
[MENTION=6801219]Lanliss[/MENTION]
Except we know that this isn't the case. I'm sure you've been playing long enough and done interrogation scenes from both sides of the bars (not to mention captures) that you know this isn't the case in any campaign. I disagree that it's main focus is for escaping bonds as if you've gotten that far something has seriously gone wrong. I would allow it to be used to escape a grapple or a pit trap or really anything of that nature. Beyond that the (two lines I think?) are ambiguous enough that it's open to gm interpretation and I don't think it's intent is to be a true teleportation but more of a utility spell.
If it wasn't at least partly meant for escaping bonds it wouldn't have a verbal only component. It also says nothing about anything stopping the teleport. One could certainly rule, by the rules of their world, that certain materials stop the teleportation from happening, but that is not by RAW or, I believe, RAI.