ExploderWizard
Hero
I found the preceding paragraph relevant as well.
I'm still processing what's happening in the group. The group is often engaged, but not at the level I'm accustomed to with Burning Wheel. Interactions with the system are simple and brief. Either a die roll or two, or the selection of an expendable resource. The engagement via the caller and mapper is also very high. There's a little character play, but nothing as intense as what I'm used to. But the decisions are so fraught with peril, I have nightmares later that night (as does another one of the players). We call it PTSD&D.
Poor Luke. Always engaging the system instead of the game world. Never his mind on where he was, what he was doing. Failed AD&D he has.