Rya.Reisender
Explorer
If an item is only identified if the NPC tells the truth, I would need to give the players meta-information on whether it was a lie or not so they can write down whether it's an identified item or not, though.
If an item is only identified if the NPC tells the truth, I would need to give the players meta-information on whether it was a lie or not so they can write down whether it's an identified item or not, though.
It is difficult, that's why I'm looking for an easier solution. But I don't want to completely remove the system. I want to stay within the rules.
If I recall correctly, the spell gets additional usefulness if the DM is using the "Hard to Identify" variant rule from the DMG.
Why? What's wrong with your players writing down (and acting on) wrong information? You-as-DM just have to make sure that the true information is what drives the results of whatever comes next.If an item is only identified if the NPC tells the truth, I would need to give the players meta-information on whether it was a lie or not so they can write down whether it's an identified item or not, though.
If an item is only identified if the NPC tells the truth, I would need to give the players meta-information on whether it was a lie or not so they can write down whether it's an identified item or not, though.
Well, unless you want to overwork yourself as DM by doing all your player's character sheets, players are the ones who keep track of their items, so if they tell me they got a scroll of fireball, I have to assume they really have one. If they find a scroll of charm person, but the NPC tells them it's a scroll of fireball, then they would note down "scroll of fireball" on their character sheet. That means if they are going to use it, which can very well be one year later, I still need to remember that that scroll of fireball is actually a scroll of charm person. If that was only one magic item that wouldn't be so much of a problem, but if your PCs tend to always ask the defeated NPCs what their magic item stuff is before finishing them off (like my players do), then they start to accumulate a large amount of magic items they don't bother identifying themselves eventually.Why? What's wrong with your players writing down (and acting on) wrong information? You-as-DM just have to make sure that the true information is what drives the results of whatever comes next.
Lanefan