3e is designed to support the play style introduced in AD&D as best as it can. M:tAW isn't designed to do that for the original Mage.
Quoted for emphasis.
3e is designed to support the play style introduced in AD&D as best as it can. M:tAW isn't designed to do that for the original Mage.
TheAuldGrump said:Interesting - the people defending the game are being more successful at convincing me not to get it than the ones criticizing it.
eyebeams said:In any WoD game, combat is intended to be a major, infrequent event with considerable psychological impact. If your play agenda is incompatible with this, then the entire WoD line doesn't have the kind of games you want to play. This begs the question of why you would actually want to buy the games. Caveat emptor.
Voadam said:I find this comment very funny. I can't remember a single VtM published adventure we did that would justify saying the game is designed to make combat infrequent. The fact that playing Sabbat was a campaign option and having read but not played Werewolf in one of its incarnations (GURPS) this comment seems even funnier. WoD is great for frequent supernatural combat. As a merely skilled mortal, not so much IME.
eyebeams said:We're not talking about the old World of Darkness in any way, shape or form. As for the old games, your opinion has quite a bit of merit. V:tM has lots of room for warriors, Werewolf was about warriors and the other games had no lack of frequent violence. The new games are not as conducive to this, except for Werewolf.
Voadam said:I see. I'm used to WoD referring to the WW setting and rules systems, not exclusively to the current edition.
I was interested to hear that the mechanics for Mage seem more defined and work better than the original. I played a little bit of 1e but the open ended and vaguely defined nature of the system was a bit too unwieldy for our group. I imported a lot of flavor stuff from mage, sorcerer, and the mage the sorcerer's crusade into my D&D games (especially that MtSC infernalism book) and got great use out of them. Sorry to hear the new edition deliberately is designed to have mechanical disincentives to running a play style that matches my own preferences. But good to know.
TheAuldGrump said:Interesting - the people defending the game are being more successful at convincing me not to get it than the ones criticizing it.
The Auld Grump
Vocenoctum said:So, if you're a fan of the old Mage, is new Mage the game for you?
It depends on what you want out of Mage I guess.Vocenoctum said:So, if you're a fan of the old Mage, is new Mage the game for you?