M&M game interest?


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I bought the book as soon as possible. The only issues are with layout: every chapter is the same color, so it's hard to flip pages. However, the content is great. I'm making up characters and trying to figure things out as I go along. Fun times!

I think I'll try a MotU-style game: slightly different setting, and possibly end up on Earth if we do a second scenario (like the movie!!!), but it's different and potentially fun.
 

I would be so down for a Marvel or DC based M&M game. Not so much MotU. Been there down that. Nostalgic about the old cartoon but trying to RP it was not that great for me.
My preference would be a more straightforward superhero game. Strangely that seems to harder and harder to find.
 

I would be so down for a Marvel or DC based M&M game. Not so much MotU. Been there down that. Nostalgic about the old cartoon but trying to RP it was not that great for me.
My preference would be a more straightforward superhero game. Strangely that seems to harder and harder to find.

While being a big MotU fan, h4h has a point. My game (Gotham Squires), where I aimed for dark but non-lethal vigilantes turned into a mostly super-villain against other villains game. Voda Vosa's game (The Infamous) is straight super-villain and neither Red Sands Chronicles nor The Malazan Book of the Fallen are superhero games.

Unconventional Heroes doesn't use M&M rules.
 


ok, good to know

3e only. However I can help until you get them/the pdf. They're extremely similar to 2e, with alterations in the ability scores (there are 8, one of which is BAB, with two of them a division in Dexterity/Agility; the rest are re-named, which works), and some fixes to the skills and feats (called Advantages now). Also Complications give hero points if they come up, not PP for character creation (a good fix).

Well, if I can get a solid group who'll commit to playing for one scenario, I'd love to just run a game of supers. I *never* get interest when I post for it, though.

So we'll do Supers: shall we go for Young Justice (PL8ish) or standard (PL10)?
 

Supers, you say?

Now you're talking.

Especially since it's 3e M&M...which I have been looking for a game of.

Tell me more about this supers game's setting and so on.
 

So we'll do Supers: shall we go for Young Justice (PL8ish) or standard (PL10)?


I would be happy to do either.:D

Teen games are very popular and the very cool "Young Justice" cartoon is still fresh in my brain. But there is something to be said for the old "League of their own" scenario. Interested newbies could grab and archetype and start playing with no fuss with PL 10.

Yeah so...No help from me there.:]
 


DCA: yeah, but pl15 for Superman is fair, and makes sense. Ditto Batman PL12, which is high for a human considering all NPCs are usually PL3 or lower.


If we do Young Justice, we're going max PL8, which is that of Robin in the DCA book. I don't want any crazy powers that can move mountains, though, but basic young heroes powers. Potential is good, though, but there needs to be a complication inherent to the power so it's not a ringer.

If we do A League of their Own, we're doing PL 10.

While we're on the subject: anyone object to DC? Keep in mind this would be my alternate DCU, as I'm not cannon on all occurances; and I don't necessarily prefer the standard continuity in all respects (I like it, but I also like what some elseworlds have done).
 

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