wedgeski
Adventurer
Hmm. This adventure played really, really well for my group. I might do Cragmaw Castle differently, if I were to run it again. It turned into a slug-fest with a couple of failed Stealth checks at the rear of the castle leading to an all-out brawl in one of the back rooms, but the players seemed to love it, so no harm done. I would agree that Wave Echo Cave is a bit...flat, but they haven't quite finished that yet, so I'll reserve judgement.
Overall, I found very little to fault, especially in Phandalin itself, with a variety of interesting people and affiliations to muck around with. The party is regenerating the manor as a base of operations and it seems Phandalin will become their home for the forseeable future. With Gundren likely to return triumphant and promptly put Halia out of business, the adventure hooks practically write themselves in the run-up to Princes of the Apocalypse.
Overall, I found very little to fault, especially in Phandalin itself, with a variety of interesting people and affiliations to muck around with. The party is regenerating the manor as a base of operations and it seems Phandalin will become their home for the forseeable future. With Gundren likely to return triumphant and promptly put Halia out of business, the adventure hooks practically write themselves in the run-up to Princes of the Apocalypse.