mistergone
First Post
I have this crazy idea I might want to try to run a Warcraft game in the near future, but I hate the "fire and forget" of "Vancian" magic system... it really doesn't fit Warcraft, for one, and well... I just hate it.
So I'm looking for a good ol' mana pool type system, but I can't quite get my head around how I should go about it.
I'm thinking starting with a base pool at 1st level, and adding X amount to it each caster level afterwards. I don't want to change the amount of spells knowable per level or make wizards and sorcerers the same. Also, it has to be really simple, so I can present it in like a paragraph to new players. I'm thinking, wizards still have to have what spells they want to cast chosen, but can cast them however many times their mana pools will allow. Sorcerers wouldn't have to choose what spells they wanted to cast beforehand, but rather could cast from any spell they know. Or something. Casters still would need to rest to regain mana.
Any suggestions? I want to do the same for each spellcasting class. Also, please don't just tell me to go check out Everquest or some other system, or at least re-state the basic theory of their systems here. Thanks for any and all help.
So I'm looking for a good ol' mana pool type system, but I can't quite get my head around how I should go about it.
I'm thinking starting with a base pool at 1st level, and adding X amount to it each caster level afterwards. I don't want to change the amount of spells knowable per level or make wizards and sorcerers the same. Also, it has to be really simple, so I can present it in like a paragraph to new players. I'm thinking, wizards still have to have what spells they want to cast chosen, but can cast them however many times their mana pools will allow. Sorcerers wouldn't have to choose what spells they wanted to cast beforehand, but rather could cast from any spell they know. Or something. Casters still would need to rest to regain mana.
Any suggestions? I want to do the same for each spellcasting class. Also, please don't just tell me to go check out Everquest or some other system, or at least re-state the basic theory of their systems here. Thanks for any and all help.