Autumnal
Bruce Baugh, Writer of Fortune
@Reynard , I am very sure you’ve seen me hold forth in my troubles with and lack of interest in detailed combat mechanics. 4e is one of very, very few exceptions, because I felt like the system repaid my effort with neat results. It did things I want to do.
Like, there’s a rogue exploit where you don’t do a lot of damage, but can move your opponent a couple of squares. I’ve seen many many swashbuckling movies and I know this scene: a duelist gets the drop on their rival and maneuvers them into the sword point to throat or heart. Usually while keeping up the banter or exposition. It’s not something many RPGs support, but 4e does, right there in the basic package.
Many other powers similarly hit “I want to do that, and I like this way of doing it” buttons.
Also the magic system feels more like magic in stories I like than just about anything in RPGs. The AEDU framework is just rhe neatest thing since sliced bread.
Like, there’s a rogue exploit where you don’t do a lot of damage, but can move your opponent a couple of squares. I’ve seen many many swashbuckling movies and I know this scene: a duelist gets the drop on their rival and maneuvers them into the sword point to throat or heart. Usually while keeping up the banter or exposition. It’s not something many RPGs support, but 4e does, right there in the basic package.
Many other powers similarly hit “I want to do that, and I like this way of doing it” buttons.
Also the magic system feels more like magic in stories I like than just about anything in RPGs. The AEDU framework is just rhe neatest thing since sliced bread.