Opening Gambit - Arrival at Centry
[sblock=Doc]
Actually, you made the check successfully. Barely. Doc doesn't like the taste of the purplish leaves, and the stuff threatens to come back up, but Doc controls his reflux reflex and keeps it down. He knows that this alien stuff is in the same family as cortizone -- it should have some effect upon the skin, but more investigation will be required for him to know just how or what.
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The Vargr missiles fail to get even remotely close to the
Zax and detonate harmlessly with lots of preety lights.
The
Zax speeds on toward Centry with no further trouble. The Orbital Element of the Starport of Centry basically consists of a communication sattelite in "Centry-synchronous" orbit. It's purpose is both to relay communications to/from the Starport and to serve as a marker beacon for the location of the Starport on the surface.
The "Down" facility is not that much better than the "Up" facility, consisting mainly of a large, smooth spot in a dry lakebed that has the familiar markings and lights. There is a prefabricated building that pretty much looks like an oversized cargo trailer. There are three or four other ships to one side of the landing field, apparently in an area that is intended to serve as a "hangar." All in all, it's a pretty run-of-the-mill Class I Starport.
Zoe raises Starship Control on the com and requests permission to land and a berth. A bored-sounding Vilani voice responds,
"Roger, Zax Hakjohn Quiq, ZX213HKJ098-QQ7, we have you on our scopes. I would direct you into a parking orbit to wait your turn to descend, but, ahh, there seems to be no one ahead of you in the landing queue so make your approach at will."
Strangely, Spider finds himself wishing that he had shared more of Docs 'concoction.' Gruff is listening to his 'tunes,' and is basically bored out of his skull. [sblock=Lou] You still with us? What is your character doing? Like I told the others, don't worry to much about not having your character finished at this point. I'll try to refrain from getting him into too much combat just yet. Just have an idea of the sorts of skills he has so we can dummy up a skill check if necessary -- doesn't have to be precise, and I won't hold you to any skills you assign preliminarily, it's just a roleplaying aid, mostly. Eventually, though, hopefully in the next week or two, I'll assault your frail little specimins of pcs with some intense laser fire, or the inner portion of a star, or something fun like that.

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