MNblockhead
A Title Much Cooler Than Anything on the Old Site
We should start "1-20 Club" thread! Sounds like your campaign was a blast. I've run two 1-20 campaigns in the past 10 years. The first doesn't really count in that it was a milestone leveling campaign where we'd play for a level for 1-2 sessions. There would be downtime between levels until "once again the heros are called upon..." It was fun, but my second 1-20 was more memorable. It was a Rappan Athuk campaign that lasted 5 years using gp for xp and minor milestones. I've posted at length about it, including what it was like to run tier 4 combats, in another thread. Some of my take aways:
1. D&D starts to feel like a different game after 10th level. By tier four its a fantasy superhero game. Not a complaint, just an observation.
2. My players are long time D&D players and like tactical combat. Running good, challenging combats even at low levels could be difficult. At high levels, I would be exhausted by the end of the session. I liked it, but it is nice to be playing a low levels again.
3. Wish, simulacrum, true polymorph...things got very gonzo. And the combats can be lengthy. The final battle in my campaign lasted 12 hours of IRL game time. I wrote about it here (WARNING MAJOR SPOILERS FOR RAPPAN ATHUK!)
4. High level D&D combat shows the importance of surprise and multiple enemies. Single big bosses are hard to challenge players with. Yet a mob of lower level mooks who get the drop on the PCs can be surprisingly dangerous.
Questions for you:
1. A lot of DMs burn out on 1-20 campaigns. Not only because of the length these campaigns can run for, but also because of the increasing burden on the DM. How did you avoid burnout?
2. If you were to do it again, would you switch to milestone leveling? Especially at higher levels or is spending a good amount of time at each level to really get into that levels abilities important to you and your players?
3. Would your enjoyment of running high-level D&D be less if you were not running it in a VTT with the various aids and conveniences a VTT provides a DM?
4. Was this a one-time campaign or do you prefer to always run 1-20 campaigns?
5. Do you run or play in other campaigns at the same time? If this was your only game, did you ever find yourself wanting to play other systems, try other campaign ideas, and just have more variety? I found that running or playing in the occasional one-shot met my desire for variety sated so I could continue to enjoy running the same game system and campaign for years.
6. Did you let players swap PCs? Did any do so? Without going into detail about the background story for this, most players in my game had multiple characters. Most played the same character, other would swap more frequently. Originally, it was to have backup PCs ready for when a player's character died, but it also allows players to play with different character concepts, classes, etc.
1. D&D starts to feel like a different game after 10th level. By tier four its a fantasy superhero game. Not a complaint, just an observation.
2. My players are long time D&D players and like tactical combat. Running good, challenging combats even at low levels could be difficult. At high levels, I would be exhausted by the end of the session. I liked it, but it is nice to be playing a low levels again.
3. Wish, simulacrum, true polymorph...things got very gonzo. And the combats can be lengthy. The final battle in my campaign lasted 12 hours of IRL game time. I wrote about it here (WARNING MAJOR SPOILERS FOR RAPPAN ATHUK!)
4. High level D&D combat shows the importance of surprise and multiple enemies. Single big bosses are hard to challenge players with. Yet a mob of lower level mooks who get the drop on the PCs can be surprisingly dangerous.
Questions for you:
1. A lot of DMs burn out on 1-20 campaigns. Not only because of the length these campaigns can run for, but also because of the increasing burden on the DM. How did you avoid burnout?
2. If you were to do it again, would you switch to milestone leveling? Especially at higher levels or is spending a good amount of time at each level to really get into that levels abilities important to you and your players?
3. Would your enjoyment of running high-level D&D be less if you were not running it in a VTT with the various aids and conveniences a VTT provides a DM?
4. Was this a one-time campaign or do you prefer to always run 1-20 campaigns?
5. Do you run or play in other campaigns at the same time? If this was your only game, did you ever find yourself wanting to play other systems, try other campaign ideas, and just have more variety? I found that running or playing in the occasional one-shot met my desire for variety sated so I could continue to enjoy running the same game system and campaign for years.
6. Did you let players swap PCs? Did any do so? Without going into detail about the background story for this, most players in my game had multiple characters. Most played the same character, other would swap more frequently. Originally, it was to have backup PCs ready for when a player's character died, but it also allows players to play with different character concepts, classes, etc.