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Ogrork the Mighty said:Illusions are all about misdirection and versatility. If you're looking for damage output, you shouldn't be looking at illusionists. An illusionist can create ANY type of monster, not just those on the Summon Monster tables. Other spellcasters are limited by what the specific effects of a spell are. Illusion magic has no such limitation; you can create pretty much whatever you want. A fireball spell just lets create a ball of fire; illusions can make that ball a meteor shower or rain or whatever. That's where the creativity comes into play...
Oh believe me, I'm not looking to turn the illusionist into just another evoker or conjurer. Illusions should, indeed, be about misdirection and versatility, as you say.
The problem is, the game simply isn't designed for it. If you have a good DM, who's willing to work with you, you can play an illusionist. But it shouldn't require a specific type of DM, IMO. Illusionists should be just as viable as other specialists, and I simply don't feel they are. It's just too easy to detect illusions, and the circumstances in which an illusionist can be truly effective are far more limited than those in which other casters are truly effective.
Thus, my proposal above. I don't want illusionists to be dishing out damage left and right. If I did, I wouldn't have suggested that their illusions do less damage than the real thing, nor would I have suggested that they do nonlethal. But even in the real world, people under hypnotic suggestion will develop blisters if they're convinced they've been burned. A mystical illusion should have at least the possibility of making someone feel real pain and think they've been struck by something.